Added support for head yaw tracking and packet sending and fixed bug in BroadcastMovementUpdate
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1350 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -30,7 +30,9 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z)
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, m_ChunkX(0)
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, m_ChunkY(0)
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, m_ChunkZ(0)
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, m_HeadYaw( 0.0 )
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, m_Pos(a_X, a_Y, a_Z)
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, m_bDirtyHead(true)
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, m_bDirtyOrientation(true)
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, m_bDirtyPosition(true)
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, m_bDirtySpeed(true)
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@@ -63,8 +65,8 @@ cEntity::~cEntity()
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m_Pos.x, m_Pos.y, m_Pos.z,
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(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
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this
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);
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);
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if (m_AttachedTo != NULL)
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{
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Detach();
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@@ -73,7 +75,7 @@ cEntity::~cEntity()
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{
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m_Attachee->Detach();
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}
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if (!m_bDestroyed || !m_bRemovedFromChunk)
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{
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LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk);
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@@ -126,6 +128,16 @@ void cEntity::Initialize(cWorld * a_World)
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void cEntity::WrapHeadYaw()
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{
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while (m_HeadYaw > 180.f) m_HeadYaw -=360.f; // Wrap it
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while (m_HeadYaw < -180.f) m_HeadYaw +=360.f;
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}
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void cEntity::WrapRotation()
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{
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while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it
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@@ -164,7 +176,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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{
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return;
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}
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class cMover :
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public cClientDiffCallback
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{
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@@ -176,7 +188,7 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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}
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a_Client->SendDestroyEntity(*m_Entity);
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}
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virtual void Added(cClientHandle * a_Client) override
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{
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m_Entity->SpawnOn(*a_Client);
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@@ -184,17 +196,17 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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bool m_IgnoreOldChunk;
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cEntity * m_Entity;
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public:
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cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) :
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m_IgnoreOldChunk(a_IgnoreOldChunk),
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m_Entity(a_Entity)
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{}
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} Mover(this, a_bIgnoreOldChunk);
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m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover);
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m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ);
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m_ChunkX = ChunkX;
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m_ChunkY = ChunkY;
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m_ChunkZ = ChunkZ;
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@@ -214,9 +226,9 @@ void cEntity::Destroy()
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{
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RemoveFromChunk();
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}
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m_World->BroadcastDestroyEntity(*this);
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m_bDestroyed = true;
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Destroyed();
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@@ -232,7 +244,7 @@ void cEntity::RemoveFromChunk(void)
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{
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return;
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}
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m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ);
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m_bRemovedFromChunk = true;
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}
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@@ -244,7 +256,7 @@ void cEntity::RemoveFromChunk(void)
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void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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{
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UNUSED(a_TickRandom);
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if (m_AttachedTo != NULL)
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{
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if ((m_Pos - m_AttachedTo->GetPosition()).Length() > 0.5)
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@@ -264,57 +276,68 @@ void cEntity::Tick(float a_Dt, MTRand & a_TickRandom)
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void cEntity::BroadcastMovementUpdate(const cClientHandle * a_Exclude)
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{
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if (m_bDirtyOrientation && !m_bDirtyPosition)
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int DiffX = (int)((GetPosX() - m_LastPosX) * 32.0);
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int DiffY = (int)((GetPosY() - m_LastPosY) * 32.0);
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int DiffZ = (int)((GetPosZ() - m_LastPosZ) * 32.0);
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Int64 DiffTeleportPacket = m_World->GetWorldAge() - m_TimeLastTeleportPacket;
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//Have to process this every two ticks
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if (m_World->GetWorldAge() % 2 == 0)
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{
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//LOGD("Sending (rot,yaw,roll) = (%f,%f,%f)",m_Rot.x,m_Rot.y,m_Rot.z);
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m_World->BroadcastEntLook(*this,a_Exclude);
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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m_bDirtyOrientation = false;
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}
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if (m_bDirtyPosition)
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{
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float DiffX = (float)(GetPosX() - m_LastPosX);
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float DiffY = (float)(GetPosY() - m_LastPosY);
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float DiffZ = (float)(GetPosZ() - m_LastPosZ);
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float SqrDist = DiffX * DiffX + DiffY * DiffY + DiffZ * DiffZ;
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// 4 blocks is max Relative Move. 16 = 4 ^ 2. Send an absolute position every 20 seconds
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if ((SqrDist > 16) || (m_World->GetWorldAge() - m_TimeLastTeleportPacket > 400))
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// 4 blocks is max Relative So if the Diff is greater than 127 or. Send an absolute position every 20 seconds
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if (DiffTeleportPacket >= 400 ||
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((DiffX > 127) || (DiffX < -128) ||
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(DiffY > 127) || (DiffY < -128) ||
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(DiffZ > 127) || (DiffZ < -128)))
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{
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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//
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m_World->BroadcastTeleportEntity(*this,a_Exclude);
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m_TimeLastTeleportPacket = m_World->GetWorldAge();
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m_TimeLastMoveReltPacket = m_TimeLastTeleportPacket; //Must synchronize.
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m_LastPosX = GetPosX();
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m_LastPosY = GetPosY();
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m_LastPosZ = GetPosZ();
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m_bDirtyPosition = false;
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m_bDirtyOrientation = false;
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}
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else
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{
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// Send relative movement every 3 seconds
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if ((m_World->GetWorldAge() - m_TimeLastMoveReltPacket > 60))
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Int64 DiffMoveRelPacket = m_World->GetWorldAge() - m_TimeLastMoveReltPacket;
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//if the change is big enough.
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if ((abs(DiffX) >= 4 || abs(DiffY) >= 4 || abs(DiffZ) >= 4 || DiffMoveRelPacket >= 60) && m_bDirtyPosition)
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{
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if (m_bDirtyOrientation)
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{
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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m_World->BroadcastEntRelMoveLook(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude);
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m_World->BroadcastEntRelMoveLook(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
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m_bDirtyOrientation = false;
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}
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else
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{
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m_World->BroadcastEntRelMove(*this, (char)(DiffX * 32), (char)(DiffY * 32), (char)(DiffZ * 32),a_Exclude);
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m_World->BroadcastEntRelMove(*this, (char)DiffX, (char)DiffY, (char)DiffZ,a_Exclude);
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}
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m_TimeLastMoveReltPacket = m_World->GetWorldAge();
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m_LastPosX = GetPosX();
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m_LastPosY = GetPosY();
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m_LastPosZ = GetPosZ();
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m_bDirtyPosition = false;
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m_TimeLastMoveReltPacket = m_World->GetWorldAge();
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}
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else
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{
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if (m_bDirtyOrientation)
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{
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m_World->BroadcastEntLook(*this,a_Exclude);
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m_bDirtyOrientation = false;
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}
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}
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}
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if (m_bDirtyHead)
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{
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m_World->BroadcastEntHeadLook(*this,a_Exclude);
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m_bDirtyHead = false;
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}
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}
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//We need to keep updating the clients when there is movement or if there was a change in speed and after 1 tick
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if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 1))
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//We need to keep updating the clients when there is movement or if there was a change in speed and after 2 ticks
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if( (m_Speed.SqrLength() > 0.0004f || m_bDirtySpeed) && (m_World->GetWorldAge() - m_TimeLastSpeedPacket >= 2))
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{
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m_World->BroadcastEntVelocity(*this,a_Exclude);
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m_bDirtySpeed = false;
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@@ -333,10 +356,10 @@ void cEntity::AttachTo(cEntity * a_AttachTo)
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// Already attached to that entity, nothing to do here
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return;
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}
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// Detach from any previous entity:
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Detach();
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// Attach to the new entity:
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m_AttachedTo = a_AttachTo;
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a_AttachTo->m_Attachee = this;
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@@ -384,6 +407,17 @@ void cEntity::SetRot(const Vector3f & a_Rot)
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void cEntity::SetHeadYaw(double a_HeadYaw)
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{
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m_HeadYaw = a_HeadYaw;
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m_bDirtyHead = true;
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WrapHeadYaw();
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}
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void cEntity::SetRotation(double a_Rotation)
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{
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m_Rot.x = a_Rotation;
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