Player: made healing instantaneous
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@@ -315,7 +315,7 @@ public:
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virtual void Killed(cEntity * a_Victim) {}
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/// Heals the specified amount of HPs
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void Heal(int a_HitPoints);
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virtual void Heal(int a_HitPoints);
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/// Returns the health of this entity
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int GetHealth(void) const { return m_Health; }
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