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cWorld::SendBlockTo take player by ref

This commit is contained in:
peterbell10
2017-07-31 20:50:40 +01:00
committed by Lukas Pioch
parent ec08bf6255
commit 8eb5672920
15 changed files with 33 additions and 33 deletions

View File

@@ -395,9 +395,9 @@ bool cItemHandler::OnPlayerPlace(
// Handler refused the placement, send that information back to the client:
for (const auto & blk: blocks)
{
a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), &a_Player);
a_World.SendBlockTo(blk.GetX(), blk.GetY(), blk.GetZ(), a_Player);
}
a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, &a_Player);
a_World.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
a_Player.GetInventory().SendEquippedSlot();
return false;
}