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cWorld::SendBlockTo take player by ref

This commit is contained in:
peterbell10
2017-07-31 20:50:40 +01:00
committed by Lukas Pioch
parent ec08bf6255
commit 8eb5672920
15 changed files with 33 additions and 33 deletions

View File

@@ -1371,7 +1371,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player)
{
int ChunkX, ChunkZ;
cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
@@ -1380,7 +1380,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
if ((Chunk != nullptr) && (Chunk->IsValid()))
{
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player.GetClientHandle());
}
}