cWorld::SendBlockTo take player by ref
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@@ -1371,7 +1371,7 @@ bool cChunkMap::DigBlock(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
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void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer & a_Player)
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{
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int ChunkX, ChunkZ;
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cChunkDef::AbsoluteToRelative(a_X, a_Y, a_Z, ChunkX, ChunkZ);
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@@ -1380,7 +1380,7 @@ void cChunkMap::SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer * a_Player)
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cChunkPtr Chunk = GetChunk(ChunkX, ChunkZ);
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if ((Chunk != nullptr) && (Chunk->IsValid()))
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{
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Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player->GetClientHandle());
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Chunk->SendBlockTo(a_X, a_Y, a_Z, a_Player.GetClientHandle());
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}
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}
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