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cWorld::SendBlockTo take player by ref

This commit is contained in:
peterbell10
2017-07-31 20:50:40 +01:00
committed by Lukas Pioch
parent ec08bf6255
commit 8eb5672920
15 changed files with 33 additions and 33 deletions

View File

@@ -87,18 +87,18 @@ void cBlockDoorHandler::OnCancelRightClick(cChunkInterface & a_ChunkInterface, c
{
UNUSED(a_ChunkInterface);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, a_Player);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY, a_BlockZ, *a_Player);
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
if (Meta & 0x8)
{
// Current block is top of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, a_Player);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY - 1, a_BlockZ, *a_Player);
}
else
{
// Current block is bottom of the door
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, a_Player);
a_WorldInterface.SendBlockTo(a_BlockX, a_BlockY + 1, a_BlockZ, *a_Player);
}
}