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Merge branch 'master' into potions

This commit is contained in:
madmaxoft
2014-07-15 09:01:32 +02:00
72 changed files with 700 additions and 444 deletions

View File

@@ -40,9 +40,6 @@
/** Maximum number of block change interactions a player can perform per tick - exceeding this causes a kick */
#define MAX_BLOCK_CHANGE_INTERACTIONS 20
/** How many ticks before the socket is closed after the client is destroyed (#31) */
static const int TICKS_BEFORE_CLOSE = 20;
@@ -79,7 +76,6 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
m_PingID(1),
m_BlockDigAnimStage(-1),
m_HasStartedDigging(false),
m_TicksSinceDestruction(0),
m_State(csConnected),
m_ShouldCheckDownloaded(false),
m_NumExplosionsThisTick(0),
@@ -104,7 +100,7 @@ cClientHandle::cClientHandle(const cSocket * a_Socket, int a_ViewDistance) :
cClientHandle::~cClientHandle()
{
ASSERT(m_State >= csDestroyedWaiting); // Has Destroy() been called?
ASSERT(m_State == csDestroyed); // Has Destroy() been called?
LOGD("Deleting client \"%s\" at %p", GetUsername().c_str(), this);
@@ -169,7 +165,7 @@ void cClientHandle::Destroy(void)
RemoveFromAllChunks();
m_Player->GetWorld()->RemoveClientFromChunkSender(this);
}
m_State = csDestroyedWaiting;
m_State = csDestroyed;
}
@@ -1366,7 +1362,7 @@ void cClientHandle::HandlePlaceBlock(int a_BlockX, int a_BlockY, int a_BlockZ, e
NewBlock->OnPlacedByPlayer(ChunkInterface,*World, m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
// Step sound with 0.8f pitch is used as block placement sound
World->BroadcastSoundEffect(NewBlock->GetStepSound(), a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.8f);
World->BroadcastSoundEffect(NewBlock->GetStepSound(), (double)a_BlockX, (double)a_BlockY, (double)a_BlockZ, 1.0f, 0.8f);
cRoot::Get()->GetPluginManager()->CallHookPlayerPlacedBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_CursorX, a_CursorY, a_CursorZ, BlockType, BlockMeta);
}
@@ -1824,18 +1820,7 @@ bool cClientHandle::CheckBlockInteractionsRate(void)
void cClientHandle::Tick(float a_Dt)
{
// Handle clients that are waiting for final close while destroyed:
if (m_State == csDestroyedWaiting)
{
m_TicksSinceDestruction += 1; // This field is misused for the timeout counting
if (m_TicksSinceDestruction > TICKS_BEFORE_CLOSE)
{
m_State = csDestroyed;
}
return;
}
{
// Process received network data:
AString IncomingData;
{
@@ -1901,15 +1886,7 @@ void cClientHandle::Tick(float a_Dt)
void cClientHandle::ServerTick(float a_Dt)
{
// Handle clients that are waiting for final close while destroyed:
if (m_State == csDestroyedWaiting)
{
// Do not wait while the client is not in the world, simply cut them off.
m_State = csDestroyed;
return;
}
{
// Process received network data:
AString IncomingData;
{
@@ -2450,9 +2427,9 @@ void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboar
void cClientHandle::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch)
void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
{
m_Protocol->SendSoundEffect(a_SoundName, a_SrcX, a_SrcY, a_SrcZ, a_Volume, a_Pitch);
m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
}