NULL -> nullptr
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@@ -3075,7 +3075,7 @@ void cChunkMap::cChunkLayer::UnloadUnusedChunks(void)
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)
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{
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// The cChunk destructor calls our GetChunk() while removing its entities
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// so we still need to be able to return the chunk. Therefore we first delete, then NULLify
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// so we still need to be able to return the chunk. Therefore we first delete, then nullptrify
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// Doing otherwise results in bug http://forum.mc-server.org/showthread.php?tid=355
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delete m_Chunks[i];
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m_Chunks[i] = nullptr;
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