NULL -> nullptr
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@@ -150,7 +150,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
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int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
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cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
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if ((Chunk == NULL) || !Chunk->IsValid())
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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continue;
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}
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@@ -162,7 +162,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
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double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
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cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
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if (Monster == NULL)
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if (Monster == nullptr)
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{
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continue;
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}
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