Fixed rev368's ChunkSender, now sends properly even chunks that are loaded. Fixed a deadlock in cClientHandle vs TickThread over cClientHandle::m_CSChunkLists

git-svn-id: http://mc-server.googlecode.com/svn/trunk@371 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-03-06 14:52:44 +00:00
parent ea1ecd36db
commit 8cdd63f06c
5 changed files with 155 additions and 26 deletions
+91 -22
View File
@@ -62,12 +62,44 @@ void cChunkSender::ChunkReady(int a_ChunkX, int a_ChunkY, int a_ChunkZ)
void cChunkSender::QueueSendChunkTo(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
ASSERT(a_Client != NULL);
{
cCSLock Lock(m_CS);
m_SendChunks.push_back(sSendChunk(a_ChunkX, a_ChunkY, a_ChunkZ, a_Client));
}
m_Event.Set();
}
void cChunkSender::RemoveClient(cClientHandle * a_Client)
{
cCSLock Lock(m_CS);
for (sSendChunkList::iterator itr = m_SendChunks.begin(); itr != m_SendChunks.end();)
{
if (itr->m_Client == a_Client)
{
itr = m_SendChunks.erase(itr);
continue;
}
++itr;
} // for itr - m_SendChunks[]
}
void cChunkSender::Execute(void)
{
while (!mShouldTerminate)
{
cCSLock Lock(m_CS);
while (m_ChunksReady.empty())
while (m_ChunksReady.empty() && m_SendChunks.empty())
{
cCSUnlock Unlock(Lock);
m_Event.Wait();
@@ -77,28 +109,24 @@ void cChunkSender::Execute(void)
}
} // while (empty)
// Take one from the queue:
cChunkCoords Coords(m_ChunksReady.front());
m_ChunksReady.pop_front();
Lock.Unlock();
ASSERT(m_World != NULL);
// Send it to anyone waiting:
m_World->GetChunkData(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, this);
cPacket_PreChunk PreChunk(Coords.m_ChunkX, Coords.m_ChunkZ, true);
cPacket_MapChunk MapChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, m_BlockData);
m_World->BroadcastToChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, PreChunk);
m_World->BroadcastToChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, MapChunk);
// Send entity creation packets:
for (PacketList::iterator itr = m_Packets.begin(); itr != m_Packets.end(); ++itr)
if (!m_ChunksReady.empty())
{
m_World->BroadcastToChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, **itr);
delete *itr;
} // for itr - m_Packets
m_Packets.clear();
// Take one from the queue:
cChunkCoords Coords(m_ChunksReady.front());
m_ChunksReady.pop_front();
Lock.Unlock();
SendChunk(Coords.m_ChunkX, Coords.m_ChunkY, Coords.m_ChunkZ, NULL);
}
else
{
// Take one from the queue:
sSendChunk Chunk(m_SendChunks.front());
m_SendChunks.pop_front();
Lock.Unlock();
SendChunk(Chunk.m_ChunkX, Chunk.m_ChunkY, Chunk.m_ChunkZ, Chunk.m_Client);
}
} // while (!mShouldTerminate)
}
@@ -106,6 +134,47 @@ void cChunkSender::Execute(void)
void cChunkSender::SendChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, cClientHandle * a_Client)
{
ASSERT(m_World != NULL);
// Prepare MapChunk packets:
m_World->GetChunkData(a_ChunkX, a_ChunkY, a_ChunkZ, this);
cPacket_PreChunk PreChunk(a_ChunkX, a_ChunkZ, true);
cPacket_MapChunk MapChunk(a_ChunkX, a_ChunkY, a_ChunkZ, m_BlockData);
// Send:
if (a_Client == NULL)
{
m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, PreChunk);
m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, MapChunk);
}
else
{
a_Client->Send(PreChunk);
a_Client->Send(MapChunk);
}
// Send entity creation packets:
for (PacketList::iterator itr = m_Packets.begin(); itr != m_Packets.end(); ++itr)
{
if (a_Client == NULL)
{
m_World->BroadcastToChunk(a_ChunkX, a_ChunkY, a_ChunkZ, **itr);
}
else
{
a_Client->Send(**itr);
}
delete *itr;
} // for itr - m_Packets[]
m_Packets.clear();
}
void cChunkSender::BlockData(const char * a_Data)
{
memcpy(m_BlockData, a_Data, cChunk::c_BlockDataSize);