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Added splash potions to NBT serialization and retrieval

This commit is contained in:
archshift
2014-07-11 18:58:11 -07:00
parent 83c69134c0
commit 8cbd43e043
6 changed files with 50 additions and 1 deletions

View File

@@ -29,6 +29,7 @@
#include "../Entities/Minecart.h"
#include "../Entities/Pickup.h"
#include "../Entities/ArrowEntity.h"
#include "../Entities/SplashPotionEntity.h"
#include "../Entities/TNTEntity.h"
#include "../Entities/ExpOrb.h"
#include "../Entities/HangingEntity.h"
@@ -604,6 +605,16 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
break;
}
case cProjectileEntity::pkSplashPotion:
{
cSplashPotionEntity * Potion = (cSplashPotionEntity *)a_Projectile;
m_Writer.AddInt("EffectType", (Int16)Potion->GetEntityEffectType());
m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
m_Writer.AddInt("PotionName", Potion->GetPotionName());
}
case cProjectileEntity::pkGhastFireball:
{
m_Writer.AddInt("ExplosionPower", 1);