Added splash potions to NBT serialization and retrieval
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@@ -29,6 +29,7 @@
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#include "../Entities/Minecart.h"
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#include "../Entities/Pickup.h"
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#include "../Entities/ArrowEntity.h"
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#include "../Entities/SplashPotionEntity.h"
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#include "../Entities/TNTEntity.h"
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#include "../Entities/ExpOrb.h"
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#include "../Entities/HangingEntity.h"
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@@ -604,6 +605,16 @@ void cNBTChunkSerializer::AddProjectileEntity(cProjectileEntity * a_Projectile)
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m_Writer.AddDouble("damage", Arrow->GetDamageCoeff());
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break;
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}
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case cProjectileEntity::pkSplashPotion:
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{
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cSplashPotionEntity * Potion = (cSplashPotionEntity *)a_Projectile;
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m_Writer.AddInt("EffectType", (Int16)Potion->GetEntityEffectType());
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m_Writer.AddInt("EffectDuration", (Int16)Potion->GetEntityEffect().GetDuration());
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m_Writer.AddShort("EffectIntensity", Potion->GetEntityEffect().GetIntensity());
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m_Writer.AddDouble("EffectDistanceModifier", Potion->GetEntityEffect().GetDistanceModifier());
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m_Writer.AddInt("PotionName", Potion->GetPotionName());
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}
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case cProjectileEntity::pkGhastFireball:
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{
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m_Writer.AddInt("ExplosionPower", 1);
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