Added splash potions to NBT serialization and retrieval
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@@ -312,7 +312,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
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case pkFireCharge: return "SmallFireball";
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case pkEnderPearl: return "ThrownEnderpearl";
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case pkExpBottle: return "ThrownExpBottle";
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case pkSplashPotion: return "ThrownPotion";
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case pkSplashPotion: return "SplashPotion";
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case pkWitherSkull: return "WitherSkull";
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case pkFirework: return "Firework";
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case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?
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