Prefabs support connectors, rotations and merge strategy.
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@@ -17,13 +17,14 @@ uses a prefabricate in a cBlockArea for drawing itself.
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cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
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m_HitBox(0, 0, 0, a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ),
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m_AllowedRotations(7), // TODO: All rotations allowed (not in the definition yet)
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m_MergeStrategy(cBlockArea::msImprint)
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m_AllowedRotations(a_Def.m_AllowedRotations),
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m_MergeStrategy(a_Def.m_MergeStrategy)
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{
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m_BlockArea.Create(m_Size);
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CharMap cm;
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ParseCharMap(cm, a_Def.m_CharMap);
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ParseBlockImage(cm, a_Def.m_Image);
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ParseConnectors(a_Def.m_Connectors);
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}
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@@ -42,6 +43,22 @@ void cPrefab::Draw(cBlockArea & a_Dest, const cPlacedPiece * a_Placement)
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bool cPrefab::HasConnectorType(int a_ConnectorType) const
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{
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for (cConnectors::const_iterator itr = m_Connectors.begin(), end = m_Connectors.end(); itr != end; ++itr)
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{
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if (itr->m_Type == a_ConnectorType)
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{
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return true;
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}
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} // for itr - m_Connectors[]
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return false;
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}
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void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
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{
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// Initialize the charmap to all-invalid values:
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@@ -102,6 +119,50 @@ void cPrefab::ParseBlockImage(const CharMap & a_CharMap, const char * a_BlockIma
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void cPrefab::ParseConnectors(const char * a_ConnectorsDef)
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{
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AStringVector Lines = StringSplitAndTrim(a_ConnectorsDef, "\n");
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for (AStringVector::const_iterator itr = Lines.begin(), end = Lines.end(); itr != end; ++itr)
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{
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if (itr->empty())
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{
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continue;
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}
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// Split into components: "Type: X, Y, Z: Face":
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AStringVector Defs = StringSplitAndTrim(*itr, ":");
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if (Defs.size() != 3)
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{
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LOGWARNING("Bad prefab Connector definition line: \"%s\", skipping.", itr->c_str());
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continue;
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}
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AStringVector Coords = StringSplitAndTrim(Defs[1], ",");
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if (Coords.size() != 3)
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{
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LOGWARNING("Bad prefab Connector coords definition: \"%s\", skipping.", Defs[1].c_str());
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continue;
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}
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// Check that the BlockFace is within range:
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int BlockFace = atoi(Defs[2].c_str());
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if ((BlockFace < 0) || (BlockFace >= 6))
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{
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LOGWARNING("Bad prefab Connector Blockface: \"%s\", skipping.", Defs[2].c_str());
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continue;
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}
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// Add the connector:
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m_Connectors.push_back(cPiece::cConnector(
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atoi(Coords[0].c_str()), atoi(Coords[1].c_str()), atoi(Coords[2].c_str()), // Connector pos
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atoi(Defs[0].c_str()), // Connector type
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(eBlockFace)BlockFace
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));
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} // for itr - Lines[]
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}
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cPiece::cConnectors cPrefab::GetConnectors(void) const
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{
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return m_Connectors;
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