Merged branch 'fix_chunks'.
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@@ -343,6 +343,7 @@ private:
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cCriticalSection m_CSChunkLists;
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cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to
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cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them)
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cChunkCoordsList m_SentChunks; // Store the coordinates of the chunks that the client has loaded
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cProtocol * m_Protocol;
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