Implement backend for /title command
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@@ -2320,6 +2320,15 @@ void cClientHandle::SendHealth(void)
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void cClientHandle::SendHideTitle(void)
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{
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m_Protocol->SendHideTitle();
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}
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void cClientHandle::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
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{
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m_Protocol->SendInventorySlot(a_WindowID, a_SlotNum, a_Item);
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@@ -2514,6 +2523,15 @@ void cClientHandle::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effec
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void cClientHandle::SendResetTitle()
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{
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m_Protocol->SendResetTitle();
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}
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void cClientHandle::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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{
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m_Protocol->SendRespawn(a_Dimension, a_ShouldIgnoreDimensionChecks);
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@@ -2568,6 +2586,42 @@ void cClientHandle::SendDisplayObjective(const AString & a_Objective, cScoreboar
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void cClientHandle::SendSetSubTitle(const cCompositeChat & a_SubTitle)
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{
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m_Protocol->SendSetSubTitle(a_SubTitle);
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}
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void cClientHandle::SendSetRawSubTitle(const AString & a_SubTitle)
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{
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m_Protocol->SendSetRawSubTitle(a_SubTitle);
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}
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void cClientHandle::SendSetTitle(const cCompositeChat & a_Title)
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{
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m_Protocol->SendSetTitle(a_Title);
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}
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void cClientHandle::SendSetRawTitle(const AString & a_Title)
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{
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m_Protocol->SendSetRawTitle(a_Title);
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}
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void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch)
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{
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m_Protocol->SendSoundEffect(a_SoundName, a_X, a_Y, a_Z, a_Volume, a_Pitch);
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@@ -2658,6 +2712,15 @@ void cClientHandle::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
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void cClientHandle::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks)
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{
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m_Protocol->SendTitleTimes(a_FadeInTicks, a_DisplayTicks, a_FadeOutTicks);
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}
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void cClientHandle::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay, bool a_DoDaylightCycle)
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{
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m_Protocol->SendTimeUpdate(a_WorldAge, a_TimeOfDay, a_DoDaylightCycle);
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