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Updated PlainsVillage and AlchemistVillage.

This commit is contained in:
madmaxoft
2014-05-30 22:40:19 +02:00
parent e5187aa645
commit 8bf7aed67c
2 changed files with 1270 additions and 239 deletions

View File

@@ -20,24 +20,25 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
{
// Size:
11, 12, 9, // SizeX = 11, SizeY = 12, SizeZ = 9
11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 11, 8, // MaxX, MaxY, MaxZ
10, 11, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:101: 0\n" /* ironbars */
"B: 64:12\n" /* wooddoorblock */
"C:128: 2\n" /* sandstonestairs */
"D: 24: 1\n" /* sandstone */
"E: 44: 9\n" /* step */
"F:126: 8\n" /* woodenslab */
"G:128: 7\n" /* sandstonestairs */
"H: 44: 1\n" /* step */
"I: 64: 7\n" /* wooddoorblock */
"J:128: 6\n" /* sandstonestairs */
"A:171: 8\n" /* carpet */
"B:101: 0\n" /* ironbars */
"C: 64:12\n" /* wooddoorblock */
"D:128: 2\n" /* sandstonestairs */
"E: 24: 1\n" /* sandstone */
"F: 44: 9\n" /* step */
"G:126: 8\n" /* woodenslab */
"H:128: 7\n" /* sandstonestairs */
"I: 44: 1\n" /* step */
"J: 64: 7\n" /* wooddoorblock */
"K:128: 6\n" /* sandstonestairs */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 12: 0\n" /* sand */
@@ -62,8 +63,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"v:134: 7\n" /* 134 */
"w:107: 5\n" /* fencegate */
"x: 64: 5\n" /* wooddoorblock */
"y: 50: 3\n" /* torch */
"z:171: 8\n" /* carpet */,
"y: 65: 3\n" /* ladder */
"z: 50: 3\n" /* torch */,
// Block data:
// Level 0
@@ -78,6 +79,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "aabbbbbbbaa"
/* 7 */ "aabbbbbbbaa"
/* 8 */ "aaaaaaaaaaa"
/* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
@@ -91,6 +93,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 2
/* z\x* 1 */
@@ -104,6 +107,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 3
/* z\x* 1 */
@@ -117,6 +121,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cb.......bc"
/* 7 */ "cbg..l...bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 4
/* z\x* 1 */
@@ -130,6 +135,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "cnnnnnnnnnc"
/* 7 */ "cnonnnnnnnc"
/* 8 */ "cnccccccccc"
/* 9 */ "ccccccccccc"
// Level 5
/* z\x* 1 */
@@ -143,6 +149,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "bfvvd.....b"
/* 7 */ "b...w..kujb"
/* 8 */ "pxbbbbbbbbp"
/* 9 */ "..y........"
// Level 6
/* z\x* 1 */
@@ -150,38 +157,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "...p...p..."
/* 1 */ "..........."
/* 2 */ "pbbb...bbbp"
/* 3 */ "b..y...y..b"
/* 4 */ "b.z.....z.b"
/* 5 */ "A.........A"
/* 3 */ "b..z...z..b"
/* 4 */ "b.A.....A.b"
/* 5 */ "B.........B"
/* 6 */ "b.........b"
/* 7 */ "b.......z.b"
/* 8 */ "pBbbAAAbbbp"
/* 7 */ "b.......A.b"
/* 8 */ "pCbbBBBbbbp"
/* 9 */ "..y........"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...C...C..."
/* 1 */ "...D...b..."
/* 2 */ "pbbbqEsbbbp"
/* 3 */ "bFFFFFFFFFb"
/* 4 */ "bFFFFFFFFFb"
/* 5 */ "sFFFFFFFFFq"
/* 6 */ "bFFFFFFFFFb"
/* 7 */ "bFFFFFFFFFb"
/* 8 */ "pbbbGGGbbbp"
/* 0 */ "...D...D..."
/* 1 */ "...E...b..."
/* 2 */ "pbbbqFsbbbp"
/* 3 */ "bGGGGGGGGGb"
/* 4 */ "bGGGGGGGGGb"
/* 5 */ "sGGGGGGGGGq"
/* 6 */ "bGGGGGGGGGb"
/* 7 */ "bGGGGGGGGGb"
/* 8 */ "pbbbHHHbbbp"
/* 9 */ "..y........"
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "bHHHHbHHHHb"
/* 3 */ "HpbbbbbbbpH"
/* 4 */ "Hb.......bH"
/* 2 */ "bIIIIbIIIIb"
/* 3 */ "IpbbbbbbbpI"
/* 4 */ "Ib.......bI"
/* 5 */ "bb.......bb"
/* 6 */ "Hb.......bH"
/* 7 */ "HpIbbbbbbpH"
/* 8 */ "bH.HHbHHHHb"
/* 6 */ "Ib.......bI"
/* 7 */ "IpJbbbbbbpI"
/* 8 */ "bI.IIbIIIIb"
/* 9 */ "..........."
// Level 9
/* z\x* 1 */
@@ -189,12 +199,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".pbbAAAbbp."
/* 3 */ ".pbbBBBbbp."
/* 4 */ ".b.......b."
/* 5 */ ".A.......A."
/* 5 */ ".B.......B."
/* 6 */ ".b.......b."
/* 7 */ ".pBbAAAbbp."
/* 7 */ ".pCbBBBbbp."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 10
/* z\x* 1 */
@@ -202,12 +213,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".pbbJJJbbp."
/* 4 */ ".bFFFFFFFb."
/* 5 */ ".sFFFFFFFq."
/* 6 */ ".bFFFFFFFb."
/* 7 */ ".pbbGGGbbp."
/* 3 */ ".pbbKKKbbp."
/* 4 */ ".bGGGGGGGb."
/* 5 */ ".sGGGGGGGq."
/* 6 */ ".bGGGGGGGb."
/* 7 */ ".pbbHHHbbp."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 11
/* z\x* 1 */
@@ -215,12 +227,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".bHHHbHHHb."
/* 4 */ ".H.......H."
/* 3 */ ".bIIIbIIIb."
/* 4 */ ".I.......I."
/* 5 */ ".b.......b."
/* 6 */ ".H.......H."
/* 7 */ ".bHHHbHHHb."
/* 8 */ "...........",
/* 6 */ ".I.......I."
/* 7 */ ".bIIIbIIIb."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
@@ -235,7 +248,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
70,
// DepthWeight:
"",
@@ -254,18 +267,19 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
{
// Size:
11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 7, 8, // MaxX, MaxY, MaxZ
10, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 44: 1\n" /* step */
"B: 64: 3\n" /* wooddoorblock */
"C: 64: 8\n" /* wooddoorblock */
"D:128: 6\n" /* sandstonestairs */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C: 64: 3\n" /* wooddoorblock */
"D: 64: 8\n" /* wooddoorblock */
"E:128: 6\n" /* sandstonestairs */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
@@ -283,15 +297,15 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o:134: 4\n" /* 134 */
"p:107: 5\n" /* fencegate */
"q: 64: 5\n" /* wooddoorblock */
"r: 50: 3\n" /* torch */
"s:171: 8\n" /* carpet */
"t:101: 0\n" /* ironbars */
"u: 64:12\n" /* wooddoorblock */
"v:128: 2\n" /* sandstonestairs */
"w: 24: 1\n" /* sandstone */
"x: 44: 9\n" /* step */
"y:126: 8\n" /* woodenslab */
"z:128: 7\n" /* sandstonestairs */,
"r: 65: 3\n" /* ladder */
"s: 50: 3\n" /* torch */
"t:171: 8\n" /* carpet */
"u:101: 0\n" /* ironbars */
"v: 64:12\n" /* wooddoorblock */
"w:128: 2\n" /* sandstonestairs */
"x: 24: 1\n" /* sandstone */
"y: 44: 9\n" /* step */
"z:126: 8\n" /* woodenslab */,
// Block data:
// Level 0
@@ -306,6 +320,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "abbbbbbbbba"
/* 7 */ "abbbbbbbbba"
/* 8 */ "abaaaaaaaaa"
/* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
@@ -319,6 +334,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 6 */ "dlnno.....d"
/* 7 */ "d...p..hjkd"
/* 8 */ "cqddddddddc"
/* 9 */ "..r........"
// Level 2
/* z\x* 1 */
@@ -326,38 +342,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "...c...c..."
/* 1 */ "..........."
/* 2 */ "cddd...dddc"
/* 3 */ "d..r...r..d"
/* 4 */ "d.s.....s.d"
/* 5 */ "t.........t"
/* 3 */ "d..s...s..d"
/* 4 */ "d.t.....t.d"
/* 5 */ "u.........u"
/* 6 */ "d.........d"
/* 7 */ "d.......s.d"
/* 8 */ "cuddtttdddc"
/* 7 */ "d.......t.d"
/* 8 */ "cvdduuudddc"
/* 9 */ "..r........"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...v...v..."
/* 1 */ "...w...d..."
/* 2 */ "cdddexgdddc"
/* 3 */ "dyyyyyyyyyd"
/* 4 */ "dyyyyyyyyyd"
/* 5 */ "gyyyyyyyyye"
/* 6 */ "dyyyyyyyyyd"
/* 7 */ "dyyyyyyyyyd"
/* 8 */ "cdddzzzdddc"
/* 0 */ "...w...w..."
/* 1 */ "...x...d..."
/* 2 */ "cdddeygdddc"
/* 3 */ "dzzzzzzzzzd"
/* 4 */ "dzzzzzzzzzd"
/* 5 */ "gzzzzzzzzze"
/* 6 */ "dzzzzzzzzzd"
/* 7 */ "dzzzzzzzzzd"
/* 8 */ "cdddAAAdddc"
/* 9 */ "..r........"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "dAAAAdAAAAd"
/* 3 */ "AcdddddddcA"
/* 4 */ "Ad.......dA"
/* 2 */ "dBBBBdBBBBd"
/* 3 */ "BcdddddddcB"
/* 4 */ "Bd.......dB"
/* 5 */ "dd.......dd"
/* 6 */ "Ad.......dA"
/* 7 */ "AcBddddddcA"
/* 8 */ "dA.AAdAAAAd"
/* 6 */ "Bd.......dB"
/* 7 */ "BcCddddddcB"
/* 8 */ "dB.BBdBBBBd"
/* 9 */ "..........."
// Level 5
/* z\x* 1 */
@@ -365,12 +384,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cddtttddc."
/* 3 */ ".cdduuuddc."
/* 4 */ ".d.......d."
/* 5 */ ".t.......t."
/* 5 */ ".u.......u."
/* 6 */ ".d.......d."
/* 7 */ ".cCdtttddc."
/* 7 */ ".cDduuuddc."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 6
/* z\x* 1 */
@@ -378,12 +398,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cddDDDddc."
/* 4 */ ".dyyyyyyyd."
/* 5 */ ".gyyyyyyye."
/* 6 */ ".dyyyyyyyd."
/* 7 */ ".cddzzzddc."
/* 3 */ ".cddEEEddc."
/* 4 */ ".dzzzzzzzd."
/* 5 */ ".gzzzzzzze."
/* 6 */ ".dzzzzzzzd."
/* 7 */ ".cddAAAddc."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 7
/* z\x* 1 */
@@ -391,12 +412,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".dAAAdAAAd."
/* 4 */ ".A.......A."
/* 3 */ ".dBBBdBBBd."
/* 4 */ ".B.......B."
/* 5 */ ".d.......d."
/* 6 */ ".A.......A."
/* 7 */ ".dAAAdAAAd."
/* 8 */ "...........",
/* 6 */ ".B.......B."
/* 7 */ ".dBBBdBBBd."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -411,7 +433,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
80,
// DepthWeight:
"",
@@ -427,7 +449,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlackSmith:
// The data has been exported from the gallery Desert, area index 92, ID 633, created by STR_Warrior
// The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
{
// Size:
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
@@ -460,7 +482,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"t:128: 4\n" /* sandstonestairs */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */,
"w: 44: 1\n" /* step */
"x: 43: 1\n" /* doubleslab */,
// Block data:
// Level 0
@@ -469,7 +492,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaa"
/* 2 */ "aaaaaaaabaa"
/* 3 */ "acaaacabbba"
/* 3 */ "acacacabbba"
/* 4 */ "acaccaabbba"
/* 5 */ "acccccabbba"
/* 6 */ "acaadddbbba"
@@ -487,9 +510,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 1 */ "..........."
/* 2 */ "......dcecd"
/* 3 */ ".d....c...c"
/* 4 */ "......c...c"
/* 5 */ "...f..c...c"
/* 6 */ ".....dc...c"
/* 4 */ "..f...c...c"
/* 5 */ "......c...c"
/* 6 */ "....ddc...c"
/* 7 */ ".gh.dic...c"
/* 8 */ "dcccccd...c"
/* 9 */ "cj........c"
@@ -506,8 +529,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".d....c..lc"
/* 4 */ "......n...c"
/* 5 */ "......c...c"
/* 6 */ "......c...n"
/* 7 */ "......c...n"
/* 6 */ "....nnc...n"
/* 7 */ "....n.c...n"
/* 8 */ "dcccccd...n"
/* 9 */ "co........c"
/* 10 */ "n.........c"
@@ -523,8 +546,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".drrrrcsssc"
/* 4 */ ".rsssstsssc"
/* 5 */ ".rsssscsssc"
/* 6 */ ".rsssscsssu"
/* 7 */ ".rsssscsssu"
/* 6 */ ".rssddcsssu"
/* 7 */ ".rssd.csssu"
/* 8 */ "dcccccdsssu"
/* 9 */ "csssssssssc"
/* 10 */ "tsssssssssc"
@@ -540,9 +563,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ ".w.w.ww...w"
/* 4 */ "......w...w"
/* 5 */ ".w....w...w"
/* 6 */ "......w...w"
/* 7 */ ".w....w...c"
/* 8 */ "cwwwwwc...w"
/* 6 */ "....xwx...w"
/* 7 */ ".w..w.w...c"
/* 8 */ "cwwwxwc...w"
/* 9 */ "w.........w"
/* 10 */ "w.........w"
/* 11 */ "w.........w"
@@ -561,7 +584,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
50,
// DepthWeight:
"",
@@ -588,12 +611,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Block definitions:
".: 0: 0\n" /* air */
"A:128: 2\n" /* sandstonestairs */
"B:128: 0\n" /* sandstonestairs */
"C: 87: 0\n" /* netherstone */
"D:128: 3\n" /* sandstonestairs */
"E: 51: 0\n" /* fire */
"F: 44: 9\n" /* step */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C:128: 2\n" /* sandstonestairs */
"D:128: 0\n" /* sandstonestairs */
"E: 87: 0\n" /* netherstone */
"F:128: 3\n" /* sandstonestairs */
"G: 51: 0\n" /* fire */
"H: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
@@ -610,16 +635,16 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"n:101: 0\n" /* ironbars */
"o:140: 0\n" /* flowerpotblock */
"p: 64: 8\n" /* wooddoorblock */
"q: 69:12\n" /* lever */
"r: 44:10\n" /* step */
"s:128: 1\n" /* sandstonestairs */
"t: 47: 0\n" /* bookshelf */
"u: 96:12\n" /* trapdoor */
"v:128: 4\n" /* sandstonestairs */
"w:128: 5\n" /* sandstonestairs */
"x:128: 7\n" /* sandstonestairs */
"y: 44: 1\n" /* step */
"z:128: 6\n" /* sandstonestairs */,
"q: 50: 3\n" /* torch */
"r: 69:12\n" /* lever */
"s: 50: 4\n" /* torch */
"t:128: 6\n" /* sandstonestairs */
"u: 44:10\n" /* step */
"v:128: 1\n" /* sandstonestairs */
"w: 47: 0\n" /* bookshelf */
"x: 96:12\n" /* trapdoor */
"y:128: 4\n" /* sandstonestairs */
"z:128: 5\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -657,9 +682,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "....cddnnnddc.."
/* 1 */ "....d......od.c"
/* 2 */ "....p.......d.."
/* 2 */ "....p.......d.q"
/* 3 */ "....d.......p.."
/* 4 */ "....d.q...l.d.."
/* 4 */ "....d.r...l.d.s"
/* 5 */ "....dddd.dddd.c"
/* 6 */ "....n.......n.."
/* 7 */ "mmmmn.......n.."
@@ -670,32 +695,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cdddddddc.."
/* 1 */ "....drrrrrrrdds"
/* 2 */ "....drrrrrrrd.."
/* 3 */ "....drrrrrrrd.."
/* 4 */ "....dtttrrurd.."
/* 5 */ "....dddddddddds"
/* 6 */ "....vrrrrrrrw.."
/* 7 */ "mmmmvrrrrrrrw.."
/* 8 */ "mmmmvrrrrrrrw.."
/* 9 */ "mmmmdrrrrrrrd.."
/* 10 */ "mmmmcddxxxddc.."
/* 0 */ "....cddtttddc.."
/* 1 */ "....duuuuuuuddv"
/* 2 */ "....duuuuuuud.."
/* 3 */ "....duuuuuuud.."
/* 4 */ "....dwwwuuxud.."
/* 5 */ "....ddddddddddv"
/* 6 */ "....yuuuuuuuz.."
/* 7 */ "mmmmyuuuuuuuz.."
/* 8 */ "mmmmyuuuuuuuz.."
/* 9 */ "mmmmduuuuuuud.."
/* 10 */ "mmmmcddAAAddc.."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....dyyydyyyd.."
/* 1 */ "....ycdddddcy.."
/* 2 */ "....yd.....dy.."
/* 3 */ "....yd.....dy.."
/* 4 */ "....yd.....dy.."
/* 0 */ "....dBBBdBBBd.."
/* 1 */ "....BcdddddcB.."
/* 2 */ "....Bd.....dB.."
/* 3 */ "....Bd.....dB.."
/* 4 */ "....Bd.....dB.."
/* 5 */ "....dcdd.ddcd.."
/* 6 */ "....y.......y.."
/* 7 */ "mmmmy.......y.."
/* 8 */ "mmmmy.......y.."
/* 9 */ "mmmmy.......y.."
/* 10 */ "mmmmdyyydyyyd.."
/* 6 */ "....B.......B.."
/* 7 */ "mmmmB.......B.."
/* 8 */ "mmmmB.......B.."
/* 9 */ "mmmmB.......B.."
/* 10 */ "mmmmdBBBdBBBd.."
// Level 5
/* z\x* 11111 */
@@ -716,10 +741,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....cddzddc..."
/* 2 */ ".....vrrrrrw..."
/* 3 */ ".....vrrrrrw..."
/* 4 */ ".....vrrrrrw..."
/* 1 */ ".....cddtddc..."
/* 2 */ ".....yuuuuuz..."
/* 3 */ ".....yuuuuuz..."
/* 4 */ ".....yuuuuuz..."
/* 5 */ ".....cdddddc..."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -731,11 +756,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....dyydyyd..."
/* 2 */ ".....y.ddd.y..."
/* 1 */ ".....dBBdBBd..."
/* 2 */ ".....B.ddd.B..."
/* 3 */ ".....d.ddd.d..."
/* 4 */ ".....y.ddd.y..."
/* 5 */ ".....dyydyyd..."
/* 4 */ ".....B.ddd.B..."
/* 5 */ ".....dBBdBBd..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
@@ -747,9 +772,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......cAc....."
/* 3 */ ".......BCs....."
/* 4 */ ".......cDc....."
/* 2 */ ".......cCc....."
/* 3 */ ".......DEv....."
/* 4 */ ".......cFc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -763,7 +788,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
/* 3 */ "........E......"
/* 3 */ "........G......"
/* 4 */ ".......c.c....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -777,9 +802,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
/* 3 */ "..............."
/* 4 */ ".......c.c....."
/* 2 */ ".......ctc....."
/* 3 */ ".......y.z....."
/* 4 */ ".......cAc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -793,7 +818,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ddd....."
/* 3 */ ".......dFd....."
/* 3 */ ".......dHd....."
/* 4 */ ".......ddd....."
/* 5 */ "..............."
/* 6 */ "..............."
@@ -807,9 +832,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......y.y....."
/* 2 */ ".......B.B....."
/* 3 */ "..............."
/* 4 */ ".......y.y....."
/* 4 */ ".......B.B....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
@@ -830,7 +855,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
60,
// DepthWeight:
"",
@@ -1169,7 +1194,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 3 */ "abbbbba"
/* 4 */ "abbbbba"
/* 5 */ "abbbbba"
/* 6 */ "aaaaaaa"
/* 6 */ "aabaaaa"
/* 7 */ "aaaaaaa"
/* 8 */ "aaaaaaa"
/* 9 */ "aaaaaaa"
@@ -1384,7 +1409,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 3\n" /* wooddoorblock */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 5\n" /* ladder */
"g:134: 3\n" /* 134 */
"h: 85: 0\n" /* fence */
@@ -1393,16 +1418,17 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"k:134: 6\n" /* 134 */
"l:134: 4\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n: 64: 8\n" /* wooddoorblock */
"n: 64:12\n" /* wooddoorblock */
"o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */
"q:171: 8\n" /* carpet */
"r:128: 2\n" /* sandstonestairs */
"s:126: 8\n" /* woodenslab */
"t:128: 5\n" /* sandstonestairs */
"u:128: 7\n" /* sandstonestairs */
"v: 44: 1\n" /* step */
"w: 96: 7\n" /* trapdoor */,
"t:128: 4\n" /* sandstonestairs */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 7\n" /* trapdoor */,
// Block data:
// Level 0
@@ -1454,26 +1480,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 2 */ "cdddc"
/* 3 */ "dfssd"
/* 4 */ "dsssd"
/* 5 */ "tssst"
/* 6 */ "tssst"
/* 7 */ "tssst"
/* 5 */ "tsssu"
/* 6 */ "tsssu"
/* 7 */ "tsssu"
/* 8 */ "dsssd"
/* 9 */ "dsssd"
/* 10 */ "cdudc"
/* 10 */ "cdvdc"
// Level 4
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "dvdvd"
/* 3 */ "vw..v"
/* 4 */ "v...v"
/* 5 */ "v...v"
/* 2 */ "dwdwd"
/* 3 */ "wx..w"
/* 4 */ "w...w"
/* 5 */ "w...w"
/* 6 */ "d...d"
/* 7 */ "v...v"
/* 8 */ "v...v"
/* 9 */ "v...v"
/* 10 */ "dvdvd",
/* 7 */ "w...w"
/* 8 */ "w...w"
/* 9 */ "w...w"
/* 10 */ "dwdwd",
// Connectors:
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
@@ -2050,7 +2076,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
"o:128: 4\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 50: 3\n" /* torch */,
"r: 50: 3\n" /* torch */
"s:128: 6\n" /* sandstonestairs */,
// Block data:
// Level 0
@@ -2137,11 +2164,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...cdddc......."
/* 3 */ "...cdsdc......."
/* 4 */ "...dnnnd......."
/* 5 */ "...dnnnd......."
/* 6 */ "...dnnnd......."
/* 7 */ "...cdddc......."
/* 7 */ "...cdpdc......."
/* 8 */ "..............."
// Level 7
@@ -2170,7 +2197,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
80,
// DepthWeight:
"",
@@ -2364,7 +2391,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
80,
// DepthWeight:
"",
@@ -2582,7 +2609,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
true,
// DefaultWeight:
100,
80,
// DepthWeight:
"",
@@ -2690,7 +2717,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "mmmmcrdrd"
/* 2 */ "mmmmdrdrd"
/* 3 */ "mmmmr...r"
/* 4 */ "mmmmr...r"
/* 5 */ "mmmmr...r"
@@ -2724,6 +2751,192 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
// MoveToGround:
true,
}, // SmallHouse9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Temple:
// The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
{
// Size:
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
12, 8, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 17: 0\n" /* tree */
"g:128: 5\n" /* sandstonestairs */
"h:128: 4\n" /* sandstonestairs */
"i:128: 7\n" /* sandstonestairs */
"j:128: 6\n" /* sandstonestairs */
"k:118: 3\n" /* cauldronblock */
"l:155: 1\n" /* quartzblock */
"m: 19: 0\n" /* sponge */
"n: 64:12\n" /* wooddoorblock */
"o: 50: 3\n" /* torch */
"p:101: 0\n" /* ironbars */
"q:140: 0\n" /* flowerpotblock */
"r: 24: 1\n" /* sandstone */
"s:128: 2\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
"u: 44: 1\n" /* step */
"v:128: 0\n" /* sandstonestairs */
"w: 87: 0\n" /* netherstone */
"x:128: 1\n" /* sandstonestairs */
"y:128: 3\n" /* sandstonestairs */
"z: 51: 0\n" /* fire */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "aaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaa"
/* 2 */ "aaabbababbaaa"
/* 3 */ "abbbbbbbbbbba"
/* 4 */ "abbbbbbbbbbba"
/* 5 */ "abbbbbbbbbbba"
/* 6 */ "abbbbbbbbbbba"
/* 7 */ "abbbbbbbbbbba"
/* 8 */ "aaaaaaaaaaaaa"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....c...c...."
/* 1 */ "............."
/* 2 */ "cdddddedddddc"
/* 3 */ "dfg.......hfd"
/* 4 */ "di.........id"
/* 5 */ "d...........d"
/* 6 */ "dj.........jd"
/* 7 */ "dfg.khlgk.hfd"
/* 8 */ "cdddddddddddc"
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....c...c...."
/* 1 */ "............."
/* 2 */ "cdddddndddddc"
/* 3 */ "df...o.o...fd"
/* 4 */ "d...........d"
/* 5 */ "p...........p"
/* 6 */ "d...........d"
/* 7 */ "df...qrq...fd"
/* 8 */ "cdpppdddpppdc"
// Level 3
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....s...s...."
/* 1 */ "....r...d...."
/* 2 */ "cdddddddddddc"
/* 3 */ "dftttttttttfd"
/* 4 */ "dtttttttttttd"
/* 5 */ "htttttttttttg"
/* 6 */ "dtttttttttttd"
/* 7 */ "dftttttttttfd"
/* 8 */ "cdiiidddiiidc"
// Level 4
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "duuuuuduuuuud"
/* 3 */ "u...........u"
/* 4 */ "u.ddd...ddd.u"
/* 5 */ "d.ddd...ddd.d"
/* 6 */ "u.ddd...ddd.u"
/* 7 */ "u...........u"
/* 8 */ "duuuuuduuuuud"
// Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..csc...csc.."
/* 5 */ "..vwx...vwx.."
/* 6 */ "..cyc...cyc.."
/* 7 */ "............."
/* 8 */ "............."
// Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..c.c...c.c.."
/* 5 */ "...z.....z..."
/* 6 */ "..c.c...c.c.."
/* 7 */ "............."
/* 8 */ "............."
// Level 7
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..ddd...ddd.."
/* 5 */ "..dAd...dAd.."
/* 6 */ "..ddd...ddd.."
/* 7 */ "............."
/* 8 */ "............."
// Level 8
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..u.u...u.u.."
/* 5 */ "............."
/* 6 */ "..u.u...u.u.."
/* 7 */ "............."
/* 8 */ ".............",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Temple
}; // g_AlchemistVillagePrefabs