Updated PlainsVillage and AlchemistVillage.
This commit is contained in:
@@ -20,24 +20,25 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
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{
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// Size:
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11, 12, 9, // SizeX = 11, SizeY = 12, SizeZ = 9
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11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 11, 8, // MaxX, MaxY, MaxZ
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10, 11, 9, // MaxX, MaxY, MaxZ
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// Block definitions:
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".: 0: 0\n" /* air */
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"A:101: 0\n" /* ironbars */
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"B: 64:12\n" /* wooddoorblock */
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"C:128: 2\n" /* sandstonestairs */
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"D: 24: 1\n" /* sandstone */
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"E: 44: 9\n" /* step */
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"F:126: 8\n" /* woodenslab */
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"G:128: 7\n" /* sandstonestairs */
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"H: 44: 1\n" /* step */
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"I: 64: 7\n" /* wooddoorblock */
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"J:128: 6\n" /* sandstonestairs */
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"A:171: 8\n" /* carpet */
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"B:101: 0\n" /* ironbars */
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"C: 64:12\n" /* wooddoorblock */
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"D:128: 2\n" /* sandstonestairs */
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"E: 24: 1\n" /* sandstone */
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"F: 44: 9\n" /* step */
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"G:126: 8\n" /* woodenslab */
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"H:128: 7\n" /* sandstonestairs */
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"I: 44: 1\n" /* step */
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"J: 64: 7\n" /* wooddoorblock */
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"K:128: 6\n" /* sandstonestairs */
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"a: 1: 0\n" /* stone */
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"b: 24: 0\n" /* sandstone */
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"c: 12: 0\n" /* sand */
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@@ -62,8 +63,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"v:134: 7\n" /* 134 */
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"w:107: 5\n" /* fencegate */
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"x: 64: 5\n" /* wooddoorblock */
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"y: 50: 3\n" /* torch */
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"z:171: 8\n" /* carpet */,
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"y: 65: 3\n" /* ladder */
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"z: 50: 3\n" /* torch */,
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// Block data:
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// Level 0
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@@ -78,6 +79,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "aabbbbbbbaa"
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/* 7 */ "aabbbbbbbaa"
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/* 8 */ "aaaaaaaaaaa"
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/* 9 */ "aaaaaaaaaaa"
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// Level 1
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/* z\x* 1 */
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@@ -91,6 +93,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "cb.......bc"
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/* 7 */ "cbg......bc"
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/* 8 */ "cbbbbbbbbbc"
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/* 9 */ "ccccccccccc"
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// Level 2
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/* z\x* 1 */
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@@ -104,6 +107,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "cb.......bc"
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/* 7 */ "cbg......bc"
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/* 8 */ "cbbbbbbbbbc"
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/* 9 */ "ccccccccccc"
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// Level 3
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/* z\x* 1 */
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@@ -117,6 +121,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "cb.......bc"
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/* 7 */ "cbg..l...bc"
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/* 8 */ "cbbbbbbbbbc"
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/* 9 */ "ccccccccccc"
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// Level 4
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/* z\x* 1 */
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@@ -130,6 +135,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "cnnnnnnnnnc"
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/* 7 */ "cnonnnnnnnc"
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/* 8 */ "cnccccccccc"
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/* 9 */ "ccccccccccc"
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// Level 5
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/* z\x* 1 */
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@@ -143,6 +149,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "bfvvd.....b"
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/* 7 */ "b...w..kujb"
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/* 8 */ "pxbbbbbbbbp"
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/* 9 */ "..y........"
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// Level 6
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/* z\x* 1 */
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@@ -150,38 +157,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "...p...p..."
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/* 1 */ "..........."
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/* 2 */ "pbbb...bbbp"
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/* 3 */ "b..y...y..b"
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/* 4 */ "b.z.....z.b"
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/* 5 */ "A.........A"
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/* 3 */ "b..z...z..b"
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/* 4 */ "b.A.....A.b"
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/* 5 */ "B.........B"
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/* 6 */ "b.........b"
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/* 7 */ "b.......z.b"
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/* 8 */ "pBbbAAAbbbp"
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/* 7 */ "b.......A.b"
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/* 8 */ "pCbbBBBbbbp"
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/* 9 */ "..y........"
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// Level 7
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "...C...C..."
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/* 1 */ "...D...b..."
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/* 2 */ "pbbbqEsbbbp"
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/* 3 */ "bFFFFFFFFFb"
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/* 4 */ "bFFFFFFFFFb"
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/* 5 */ "sFFFFFFFFFq"
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/* 6 */ "bFFFFFFFFFb"
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/* 7 */ "bFFFFFFFFFb"
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/* 8 */ "pbbbGGGbbbp"
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/* 0 */ "...D...D..."
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/* 1 */ "...E...b..."
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/* 2 */ "pbbbqFsbbbp"
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/* 3 */ "bGGGGGGGGGb"
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/* 4 */ "bGGGGGGGGGb"
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/* 5 */ "sGGGGGGGGGq"
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/* 6 */ "bGGGGGGGGGb"
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/* 7 */ "bGGGGGGGGGb"
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/* 8 */ "pbbbHHHbbbp"
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/* 9 */ "..y........"
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// Level 8
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "..........."
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/* 1 */ "..........."
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/* 2 */ "bHHHHbHHHHb"
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/* 3 */ "HpbbbbbbbpH"
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/* 4 */ "Hb.......bH"
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/* 2 */ "bIIIIbIIIIb"
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/* 3 */ "IpbbbbbbbpI"
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/* 4 */ "Ib.......bI"
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/* 5 */ "bb.......bb"
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/* 6 */ "Hb.......bH"
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/* 7 */ "HpIbbbbbbpH"
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/* 8 */ "bH.HHbHHHHb"
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/* 6 */ "Ib.......bI"
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/* 7 */ "IpJbbbbbbpI"
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/* 8 */ "bI.IIbIIIIb"
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/* 9 */ "..........."
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// Level 9
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/* z\x* 1 */
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@@ -189,12 +199,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..........."
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/* 1 */ "..........."
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/* 2 */ "..........."
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/* 3 */ ".pbbAAAbbp."
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/* 3 */ ".pbbBBBbbp."
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/* 4 */ ".b.......b."
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/* 5 */ ".A.......A."
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/* 5 */ ".B.......B."
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/* 6 */ ".b.......b."
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/* 7 */ ".pBbAAAbbp."
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/* 7 */ ".pCbBBBbbp."
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/* 8 */ "..........."
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/* 9 */ "..........."
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// Level 10
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/* z\x* 1 */
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@@ -202,12 +213,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..........."
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/* 1 */ "..........."
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/* 2 */ "..........."
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/* 3 */ ".pbbJJJbbp."
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/* 4 */ ".bFFFFFFFb."
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/* 5 */ ".sFFFFFFFq."
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/* 6 */ ".bFFFFFFFb."
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/* 7 */ ".pbbGGGbbp."
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/* 3 */ ".pbbKKKbbp."
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/* 4 */ ".bGGGGGGGb."
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/* 5 */ ".sGGGGGGGq."
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/* 6 */ ".bGGGGGGGb."
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/* 7 */ ".pbbHHHbbp."
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/* 8 */ "..........."
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/* 9 */ "..........."
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// Level 11
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/* z\x* 1 */
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@@ -215,12 +227,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "..........."
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/* 1 */ "..........."
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/* 2 */ "..........."
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/* 3 */ ".bHHHbHHHb."
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/* 4 */ ".H.......H."
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/* 3 */ ".bIIIbIIIb."
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/* 4 */ ".I.......I."
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/* 5 */ ".b.......b."
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/* 6 */ ".H.......H."
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/* 7 */ ".bHHHbHHHb."
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/* 8 */ "...........",
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/* 6 */ ".I.......I."
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/* 7 */ ".bIIIbIIIb."
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/* 8 */ "..........."
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/* 9 */ "...........",
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// Connectors:
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"-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
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@@ -235,7 +248,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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true,
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// DefaultWeight:
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100,
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70,
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// DepthWeight:
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"",
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@@ -254,18 +267,19 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
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{
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// Size:
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11, 8, 9, // SizeX = 11, SizeY = 8, SizeZ = 9
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11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
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||||
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// Hitbox (relative to bounding box):
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0, 0, 0, // MinX, MinY, MinZ
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10, 7, 8, // MaxX, MaxY, MaxZ
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||||
10, 7, 9, // MaxX, MaxY, MaxZ
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||||
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||||
// Block definitions:
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||||
".: 0: 0\n" /* air */
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"A: 44: 1\n" /* step */
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"B: 64: 3\n" /* wooddoorblock */
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"C: 64: 8\n" /* wooddoorblock */
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"D:128: 6\n" /* sandstonestairs */
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"A:128: 7\n" /* sandstonestairs */
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"B: 44: 1\n" /* step */
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"C: 64: 3\n" /* wooddoorblock */
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"D: 64: 8\n" /* wooddoorblock */
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"E:128: 6\n" /* sandstonestairs */
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"a: 12: 0\n" /* sand */
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"b: 5: 0\n" /* wood */
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"c: 24: 2\n" /* sandstone */
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@@ -283,15 +297,15 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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"o:134: 4\n" /* 134 */
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"p:107: 5\n" /* fencegate */
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||||
"q: 64: 5\n" /* wooddoorblock */
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||||
"r: 50: 3\n" /* torch */
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"s:171: 8\n" /* carpet */
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||||
"t:101: 0\n" /* ironbars */
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||||
"u: 64:12\n" /* wooddoorblock */
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"v:128: 2\n" /* sandstonestairs */
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"w: 24: 1\n" /* sandstone */
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"x: 44: 9\n" /* step */
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"y:126: 8\n" /* woodenslab */
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"z:128: 7\n" /* sandstonestairs */,
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"r: 65: 3\n" /* ladder */
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"s: 50: 3\n" /* torch */
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"t:171: 8\n" /* carpet */
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"u:101: 0\n" /* ironbars */
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||||
"v: 64:12\n" /* wooddoorblock */
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||||
"w:128: 2\n" /* sandstonestairs */
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"x: 24: 1\n" /* sandstone */
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"y: 44: 9\n" /* step */
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"z:126: 8\n" /* woodenslab */,
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// Block data:
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// Level 0
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@@ -306,6 +320,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "abbbbbbbbba"
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/* 7 */ "abbbbbbbbba"
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/* 8 */ "abaaaaaaaaa"
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/* 9 */ "aaaaaaaaaaa"
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// Level 1
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/* z\x* 1 */
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@@ -319,6 +334,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 6 */ "dlnno.....d"
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/* 7 */ "d...p..hjkd"
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/* 8 */ "cqddddddddc"
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/* 9 */ "..r........"
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// Level 2
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/* z\x* 1 */
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@@ -326,38 +342,41 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
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/* 0 */ "...c...c..."
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/* 1 */ "..........."
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/* 2 */ "cddd...dddc"
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/* 3 */ "d..r...r..d"
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/* 4 */ "d.s.....s.d"
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/* 5 */ "t.........t"
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/* 3 */ "d..s...s..d"
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/* 4 */ "d.t.....t.d"
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/* 5 */ "u.........u"
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/* 6 */ "d.........d"
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/* 7 */ "d.......s.d"
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/* 8 */ "cuddtttdddc"
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/* 7 */ "d.......t.d"
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/* 8 */ "cvdduuudddc"
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/* 9 */ "..r........"
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||||
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// Level 3
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/* z\x* 1 */
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/* * 01234567890 */
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/* 0 */ "...v...v..."
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/* 1 */ "...w...d..."
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/* 2 */ "cdddexgdddc"
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||||
/* 3 */ "dyyyyyyyyyd"
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||||
/* 4 */ "dyyyyyyyyyd"
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||||
/* 5 */ "gyyyyyyyyye"
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||||
/* 6 */ "dyyyyyyyyyd"
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||||
/* 7 */ "dyyyyyyyyyd"
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||||
/* 8 */ "cdddzzzdddc"
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||||
/* 0 */ "...w...w..."
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||||
/* 1 */ "...x...d..."
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||||
/* 2 */ "cdddeygdddc"
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||||
/* 3 */ "dzzzzzzzzzd"
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||||
/* 4 */ "dzzzzzzzzzd"
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/* 5 */ "gzzzzzzzzze"
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||||
/* 6 */ "dzzzzzzzzzd"
|
||||
/* 7 */ "dzzzzzzzzzd"
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||||
/* 8 */ "cdddAAAdddc"
|
||||
/* 9 */ "..r........"
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||||
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||||
// Level 4
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/* z\x* 1 */
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||||
/* * 01234567890 */
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||||
/* 0 */ "..........."
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||||
/* 1 */ "..........."
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||||
/* 2 */ "dAAAAdAAAAd"
|
||||
/* 3 */ "AcdddddddcA"
|
||||
/* 4 */ "Ad.......dA"
|
||||
/* 2 */ "dBBBBdBBBBd"
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||||
/* 3 */ "BcdddddddcB"
|
||||
/* 4 */ "Bd.......dB"
|
||||
/* 5 */ "dd.......dd"
|
||||
/* 6 */ "Ad.......dA"
|
||||
/* 7 */ "AcBddddddcA"
|
||||
/* 8 */ "dA.AAdAAAAd"
|
||||
/* 6 */ "Bd.......dB"
|
||||
/* 7 */ "BcCddddddcB"
|
||||
/* 8 */ "dB.BBdBBBBd"
|
||||
/* 9 */ "..........."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 1 */
|
||||
@@ -365,12 +384,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..........."
|
||||
/* 1 */ "..........."
|
||||
/* 2 */ "..........."
|
||||
/* 3 */ ".cddtttddc."
|
||||
/* 3 */ ".cdduuuddc."
|
||||
/* 4 */ ".d.......d."
|
||||
/* 5 */ ".t.......t."
|
||||
/* 5 */ ".u.......u."
|
||||
/* 6 */ ".d.......d."
|
||||
/* 7 */ ".cCdtttddc."
|
||||
/* 7 */ ".cDduuuddc."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "..........."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 1 */
|
||||
@@ -378,12 +398,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..........."
|
||||
/* 1 */ "..........."
|
||||
/* 2 */ "..........."
|
||||
/* 3 */ ".cddDDDddc."
|
||||
/* 4 */ ".dyyyyyyyd."
|
||||
/* 5 */ ".gyyyyyyye."
|
||||
/* 6 */ ".dyyyyyyyd."
|
||||
/* 7 */ ".cddzzzddc."
|
||||
/* 3 */ ".cddEEEddc."
|
||||
/* 4 */ ".dzzzzzzzd."
|
||||
/* 5 */ ".gzzzzzzze."
|
||||
/* 6 */ ".dzzzzzzzd."
|
||||
/* 7 */ ".cddAAAddc."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "..........."
|
||||
|
||||
// Level 7
|
||||
/* z\x* 1 */
|
||||
@@ -391,12 +412,13 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..........."
|
||||
/* 1 */ "..........."
|
||||
/* 2 */ "..........."
|
||||
/* 3 */ ".dAAAdAAAd."
|
||||
/* 4 */ ".A.......A."
|
||||
/* 3 */ ".dBBBdBBBd."
|
||||
/* 4 */ ".B.......B."
|
||||
/* 5 */ ".d.......d."
|
||||
/* 6 */ ".A.......A."
|
||||
/* 7 */ ".dAAAdAAAd."
|
||||
/* 8 */ "...........",
|
||||
/* 6 */ ".B.......B."
|
||||
/* 7 */ ".dBBBdBBBd."
|
||||
/* 8 */ "..........."
|
||||
/* 9 */ "...........",
|
||||
|
||||
// Connectors:
|
||||
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||
@@ -411,7 +433,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
80,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -427,7 +449,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// BlackSmith:
|
||||
// The data has been exported from the gallery Desert, area index 92, ID 633, created by STR_Warrior
|
||||
// The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
|
||||
{
|
||||
// Size:
|
||||
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
|
||||
@@ -460,7 +482,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"t:128: 4\n" /* sandstonestairs */
|
||||
"u:128: 5\n" /* sandstonestairs */
|
||||
"v:128: 7\n" /* sandstonestairs */
|
||||
"w: 44: 1\n" /* step */,
|
||||
"w: 44: 1\n" /* step */
|
||||
"x: 43: 1\n" /* doubleslab */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@@ -469,7 +492,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "aaaaaaaaaaa"
|
||||
/* 1 */ "aaaaaaaaaaa"
|
||||
/* 2 */ "aaaaaaaabaa"
|
||||
/* 3 */ "acaaacabbba"
|
||||
/* 3 */ "acacacabbba"
|
||||
/* 4 */ "acaccaabbba"
|
||||
/* 5 */ "acccccabbba"
|
||||
/* 6 */ "acaadddbbba"
|
||||
@@ -487,9 +510,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 1 */ "..........."
|
||||
/* 2 */ "......dcecd"
|
||||
/* 3 */ ".d....c...c"
|
||||
/* 4 */ "......c...c"
|
||||
/* 5 */ "...f..c...c"
|
||||
/* 6 */ ".....dc...c"
|
||||
/* 4 */ "..f...c...c"
|
||||
/* 5 */ "......c...c"
|
||||
/* 6 */ "....ddc...c"
|
||||
/* 7 */ ".gh.dic...c"
|
||||
/* 8 */ "dcccccd...c"
|
||||
/* 9 */ "cj........c"
|
||||
@@ -506,8 +529,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 3 */ ".d....c..lc"
|
||||
/* 4 */ "......n...c"
|
||||
/* 5 */ "......c...c"
|
||||
/* 6 */ "......c...n"
|
||||
/* 7 */ "......c...n"
|
||||
/* 6 */ "....nnc...n"
|
||||
/* 7 */ "....n.c...n"
|
||||
/* 8 */ "dcccccd...n"
|
||||
/* 9 */ "co........c"
|
||||
/* 10 */ "n.........c"
|
||||
@@ -523,8 +546,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 3 */ ".drrrrcsssc"
|
||||
/* 4 */ ".rsssstsssc"
|
||||
/* 5 */ ".rsssscsssc"
|
||||
/* 6 */ ".rsssscsssu"
|
||||
/* 7 */ ".rsssscsssu"
|
||||
/* 6 */ ".rssddcsssu"
|
||||
/* 7 */ ".rssd.csssu"
|
||||
/* 8 */ "dcccccdsssu"
|
||||
/* 9 */ "csssssssssc"
|
||||
/* 10 */ "tsssssssssc"
|
||||
@@ -540,9 +563,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 3 */ ".w.w.ww...w"
|
||||
/* 4 */ "......w...w"
|
||||
/* 5 */ ".w....w...w"
|
||||
/* 6 */ "......w...w"
|
||||
/* 7 */ ".w....w...c"
|
||||
/* 8 */ "cwwwwwc...w"
|
||||
/* 6 */ "....xwx...w"
|
||||
/* 7 */ ".w..w.w...c"
|
||||
/* 8 */ "cwwwxwc...w"
|
||||
/* 9 */ "w.........w"
|
||||
/* 10 */ "w.........w"
|
||||
/* 11 */ "w.........w"
|
||||
@@ -561,7 +584,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
50,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -588,12 +611,14 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
"A:128: 2\n" /* sandstonestairs */
|
||||
"B:128: 0\n" /* sandstonestairs */
|
||||
"C: 87: 0\n" /* netherstone */
|
||||
"D:128: 3\n" /* sandstonestairs */
|
||||
"E: 51: 0\n" /* fire */
|
||||
"F: 44: 9\n" /* step */
|
||||
"A:128: 7\n" /* sandstonestairs */
|
||||
"B: 44: 1\n" /* step */
|
||||
"C:128: 2\n" /* sandstonestairs */
|
||||
"D:128: 0\n" /* sandstonestairs */
|
||||
"E: 87: 0\n" /* netherstone */
|
||||
"F:128: 3\n" /* sandstonestairs */
|
||||
"G: 51: 0\n" /* fire */
|
||||
"H: 44: 9\n" /* step */
|
||||
"a: 12: 0\n" /* sand */
|
||||
"b: 5: 0\n" /* wood */
|
||||
"c: 24: 2\n" /* sandstone */
|
||||
@@ -610,16 +635,16 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"n:101: 0\n" /* ironbars */
|
||||
"o:140: 0\n" /* flowerpotblock */
|
||||
"p: 64: 8\n" /* wooddoorblock */
|
||||
"q: 69:12\n" /* lever */
|
||||
"r: 44:10\n" /* step */
|
||||
"s:128: 1\n" /* sandstonestairs */
|
||||
"t: 47: 0\n" /* bookshelf */
|
||||
"u: 96:12\n" /* trapdoor */
|
||||
"v:128: 4\n" /* sandstonestairs */
|
||||
"w:128: 5\n" /* sandstonestairs */
|
||||
"x:128: 7\n" /* sandstonestairs */
|
||||
"y: 44: 1\n" /* step */
|
||||
"z:128: 6\n" /* sandstonestairs */,
|
||||
"q: 50: 3\n" /* torch */
|
||||
"r: 69:12\n" /* lever */
|
||||
"s: 50: 4\n" /* torch */
|
||||
"t:128: 6\n" /* sandstonestairs */
|
||||
"u: 44:10\n" /* step */
|
||||
"v:128: 1\n" /* sandstonestairs */
|
||||
"w: 47: 0\n" /* bookshelf */
|
||||
"x: 96:12\n" /* trapdoor */
|
||||
"y:128: 4\n" /* sandstonestairs */
|
||||
"z:128: 5\n" /* sandstonestairs */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@@ -657,9 +682,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "....cddnnnddc.."
|
||||
/* 1 */ "....d......od.c"
|
||||
/* 2 */ "....p.......d.."
|
||||
/* 2 */ "....p.......d.q"
|
||||
/* 3 */ "....d.......p.."
|
||||
/* 4 */ "....d.q...l.d.."
|
||||
/* 4 */ "....d.r...l.d.s"
|
||||
/* 5 */ "....dddd.dddd.c"
|
||||
/* 6 */ "....n.......n.."
|
||||
/* 7 */ "mmmmn.......n.."
|
||||
@@ -670,32 +695,32 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
// Level 3
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "....cdddddddc.."
|
||||
/* 1 */ "....drrrrrrrdds"
|
||||
/* 2 */ "....drrrrrrrd.."
|
||||
/* 3 */ "....drrrrrrrd.."
|
||||
/* 4 */ "....dtttrrurd.."
|
||||
/* 5 */ "....dddddddddds"
|
||||
/* 6 */ "....vrrrrrrrw.."
|
||||
/* 7 */ "mmmmvrrrrrrrw.."
|
||||
/* 8 */ "mmmmvrrrrrrrw.."
|
||||
/* 9 */ "mmmmdrrrrrrrd.."
|
||||
/* 10 */ "mmmmcddxxxddc.."
|
||||
/* 0 */ "....cddtttddc.."
|
||||
/* 1 */ "....duuuuuuuddv"
|
||||
/* 2 */ "....duuuuuuud.."
|
||||
/* 3 */ "....duuuuuuud.."
|
||||
/* 4 */ "....dwwwuuxud.."
|
||||
/* 5 */ "....ddddddddddv"
|
||||
/* 6 */ "....yuuuuuuuz.."
|
||||
/* 7 */ "mmmmyuuuuuuuz.."
|
||||
/* 8 */ "mmmmyuuuuuuuz.."
|
||||
/* 9 */ "mmmmduuuuuuud.."
|
||||
/* 10 */ "mmmmcddAAAddc.."
|
||||
|
||||
// Level 4
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "....dyyydyyyd.."
|
||||
/* 1 */ "....ycdddddcy.."
|
||||
/* 2 */ "....yd.....dy.."
|
||||
/* 3 */ "....yd.....dy.."
|
||||
/* 4 */ "....yd.....dy.."
|
||||
/* 0 */ "....dBBBdBBBd.."
|
||||
/* 1 */ "....BcdddddcB.."
|
||||
/* 2 */ "....Bd.....dB.."
|
||||
/* 3 */ "....Bd.....dB.."
|
||||
/* 4 */ "....Bd.....dB.."
|
||||
/* 5 */ "....dcdd.ddcd.."
|
||||
/* 6 */ "....y.......y.."
|
||||
/* 7 */ "mmmmy.......y.."
|
||||
/* 8 */ "mmmmy.......y.."
|
||||
/* 9 */ "mmmmy.......y.."
|
||||
/* 10 */ "mmmmdyyydyyyd.."
|
||||
/* 6 */ "....B.......B.."
|
||||
/* 7 */ "mmmmB.......B.."
|
||||
/* 8 */ "mmmmB.......B.."
|
||||
/* 9 */ "mmmmB.......B.."
|
||||
/* 10 */ "mmmmdBBBdBBBd.."
|
||||
|
||||
// Level 5
|
||||
/* z\x* 11111 */
|
||||
@@ -716,10 +741,10 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".....cddzddc..."
|
||||
/* 2 */ ".....vrrrrrw..."
|
||||
/* 3 */ ".....vrrrrrw..."
|
||||
/* 4 */ ".....vrrrrrw..."
|
||||
/* 1 */ ".....cddtddc..."
|
||||
/* 2 */ ".....yuuuuuz..."
|
||||
/* 3 */ ".....yuuuuuz..."
|
||||
/* 4 */ ".....yuuuuuz..."
|
||||
/* 5 */ ".....cdddddc..."
|
||||
/* 6 */ "..............."
|
||||
/* 7 */ "..............."
|
||||
@@ -731,11 +756,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* z\x* 11111 */
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ ".....dyydyyd..."
|
||||
/* 2 */ ".....y.ddd.y..."
|
||||
/* 1 */ ".....dBBdBBd..."
|
||||
/* 2 */ ".....B.ddd.B..."
|
||||
/* 3 */ ".....d.ddd.d..."
|
||||
/* 4 */ ".....y.ddd.y..."
|
||||
/* 5 */ ".....dyydyyd..."
|
||||
/* 4 */ ".....B.ddd.B..."
|
||||
/* 5 */ ".....dBBdBBd..."
|
||||
/* 6 */ "..............."
|
||||
/* 7 */ "..............."
|
||||
/* 8 */ "..............."
|
||||
@@ -747,9 +772,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ ".......cAc....."
|
||||
/* 3 */ ".......BCs....."
|
||||
/* 4 */ ".......cDc....."
|
||||
/* 2 */ ".......cCc....."
|
||||
/* 3 */ ".......DEv....."
|
||||
/* 4 */ ".......cFc....."
|
||||
/* 5 */ "..............."
|
||||
/* 6 */ "..............."
|
||||
/* 7 */ "..............."
|
||||
@@ -763,7 +788,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ ".......c.c....."
|
||||
/* 3 */ "........E......"
|
||||
/* 3 */ "........G......"
|
||||
/* 4 */ ".......c.c....."
|
||||
/* 5 */ "..............."
|
||||
/* 6 */ "..............."
|
||||
@@ -777,9 +802,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ ".......c.c....."
|
||||
/* 3 */ "..............."
|
||||
/* 4 */ ".......c.c....."
|
||||
/* 2 */ ".......ctc....."
|
||||
/* 3 */ ".......y.z....."
|
||||
/* 4 */ ".......cAc....."
|
||||
/* 5 */ "..............."
|
||||
/* 6 */ "..............."
|
||||
/* 7 */ "..............."
|
||||
@@ -793,7 +818,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ ".......ddd....."
|
||||
/* 3 */ ".......dFd....."
|
||||
/* 3 */ ".......dHd....."
|
||||
/* 4 */ ".......ddd....."
|
||||
/* 5 */ "..............."
|
||||
/* 6 */ "..............."
|
||||
@@ -807,9 +832,9 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* * 012345678901234 */
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ ".......y.y....."
|
||||
/* 2 */ ".......B.B....."
|
||||
/* 3 */ "..............."
|
||||
/* 4 */ ".......y.y....."
|
||||
/* 4 */ ".......B.B....."
|
||||
/* 5 */ "..............."
|
||||
/* 6 */ "..............."
|
||||
/* 7 */ "..............."
|
||||
@@ -830,7 +855,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
60,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -1169,7 +1194,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 3 */ "abbbbba"
|
||||
/* 4 */ "abbbbba"
|
||||
/* 5 */ "abbbbba"
|
||||
/* 6 */ "aaaaaaa"
|
||||
/* 6 */ "aabaaaa"
|
||||
/* 7 */ "aaaaaaa"
|
||||
/* 8 */ "aaaaaaa"
|
||||
/* 9 */ "aaaaaaa"
|
||||
@@ -1384,7 +1409,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"b: 5: 0\n" /* wood */
|
||||
"c: 24: 2\n" /* sandstone */
|
||||
"d: 24: 0\n" /* sandstone */
|
||||
"e: 64: 3\n" /* wooddoorblock */
|
||||
"e: 64: 7\n" /* wooddoorblock */
|
||||
"f: 65: 5\n" /* ladder */
|
||||
"g:134: 3\n" /* 134 */
|
||||
"h: 85: 0\n" /* fence */
|
||||
@@ -1393,16 +1418,17 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"k:134: 6\n" /* 134 */
|
||||
"l:134: 4\n" /* 134 */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n: 64: 8\n" /* wooddoorblock */
|
||||
"n: 64:12\n" /* wooddoorblock */
|
||||
"o: 50: 2\n" /* torch */
|
||||
"p:101: 0\n" /* ironbars */
|
||||
"q:171: 8\n" /* carpet */
|
||||
"r:128: 2\n" /* sandstonestairs */
|
||||
"s:126: 8\n" /* woodenslab */
|
||||
"t:128: 5\n" /* sandstonestairs */
|
||||
"u:128: 7\n" /* sandstonestairs */
|
||||
"v: 44: 1\n" /* step */
|
||||
"w: 96: 7\n" /* trapdoor */,
|
||||
"t:128: 4\n" /* sandstonestairs */
|
||||
"u:128: 5\n" /* sandstonestairs */
|
||||
"v:128: 7\n" /* sandstonestairs */
|
||||
"w: 44: 1\n" /* step */
|
||||
"x: 96: 7\n" /* trapdoor */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@@ -1454,26 +1480,26 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 2 */ "cdddc"
|
||||
/* 3 */ "dfssd"
|
||||
/* 4 */ "dsssd"
|
||||
/* 5 */ "tssst"
|
||||
/* 6 */ "tssst"
|
||||
/* 7 */ "tssst"
|
||||
/* 5 */ "tsssu"
|
||||
/* 6 */ "tsssu"
|
||||
/* 7 */ "tsssu"
|
||||
/* 8 */ "dsssd"
|
||||
/* 9 */ "dsssd"
|
||||
/* 10 */ "cdudc"
|
||||
/* 10 */ "cdvdc"
|
||||
|
||||
// Level 4
|
||||
/* z\x* 01234 */
|
||||
/* 0 */ "....."
|
||||
/* 1 */ "....."
|
||||
/* 2 */ "dvdvd"
|
||||
/* 3 */ "vw..v"
|
||||
/* 4 */ "v...v"
|
||||
/* 5 */ "v...v"
|
||||
/* 2 */ "dwdwd"
|
||||
/* 3 */ "wx..w"
|
||||
/* 4 */ "w...w"
|
||||
/* 5 */ "w...w"
|
||||
/* 6 */ "d...d"
|
||||
/* 7 */ "v...v"
|
||||
/* 8 */ "v...v"
|
||||
/* 9 */ "v...v"
|
||||
/* 10 */ "dvdvd",
|
||||
/* 7 */ "w...w"
|
||||
/* 8 */ "w...w"
|
||||
/* 9 */ "w...w"
|
||||
/* 10 */ "dwdwd",
|
||||
|
||||
// Connectors:
|
||||
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||
@@ -2050,7 +2076,8 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
"o:128: 4\n" /* sandstonestairs */
|
||||
"p:128: 7\n" /* sandstonestairs */
|
||||
"q: 44: 1\n" /* step */
|
||||
"r: 50: 3\n" /* torch */,
|
||||
"r: 50: 3\n" /* torch */
|
||||
"s:128: 6\n" /* sandstonestairs */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
@@ -2137,11 +2164,11 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* 0 */ "..............."
|
||||
/* 1 */ "..............."
|
||||
/* 2 */ "..............."
|
||||
/* 3 */ "...cdddc......."
|
||||
/* 3 */ "...cdsdc......."
|
||||
/* 4 */ "...dnnnd......."
|
||||
/* 5 */ "...dnnnd......."
|
||||
/* 6 */ "...dnnnd......."
|
||||
/* 7 */ "...cdddc......."
|
||||
/* 7 */ "...cdpdc......."
|
||||
/* 8 */ "..............."
|
||||
|
||||
// Level 7
|
||||
@@ -2170,7 +2197,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
80,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -2364,7 +2391,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
80,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -2582,7 +2609,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
100,
|
||||
80,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
@@ -2690,7 +2717,7 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
/* z\x* 012345678 */
|
||||
/* 0 */ "mmmm....."
|
||||
/* 1 */ "mmmm....."
|
||||
/* 2 */ "mmmmcrdrd"
|
||||
/* 2 */ "mmmmdrdrd"
|
||||
/* 3 */ "mmmmr...r"
|
||||
/* 4 */ "mmmmr...r"
|
||||
/* 5 */ "mmmmr...r"
|
||||
@@ -2724,6 +2751,192 @@ const cPrefab::sDef g_AlchemistVillagePrefabs[] =
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // SmallHouse9
|
||||
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Temple:
|
||||
// The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
|
||||
{
|
||||
// Size:
|
||||
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
|
||||
|
||||
// Hitbox (relative to bounding box):
|
||||
0, 0, 0, // MinX, MinY, MinZ
|
||||
12, 8, 8, // MaxX, MaxY, MaxZ
|
||||
|
||||
// Block definitions:
|
||||
".: 0: 0\n" /* air */
|
||||
"A: 44: 9\n" /* step */
|
||||
"a: 12: 0\n" /* sand */
|
||||
"b: 5: 0\n" /* wood */
|
||||
"c: 24: 2\n" /* sandstone */
|
||||
"d: 24: 0\n" /* sandstone */
|
||||
"e: 64: 7\n" /* wooddoorblock */
|
||||
"f: 17: 0\n" /* tree */
|
||||
"g:128: 5\n" /* sandstonestairs */
|
||||
"h:128: 4\n" /* sandstonestairs */
|
||||
"i:128: 7\n" /* sandstonestairs */
|
||||
"j:128: 6\n" /* sandstonestairs */
|
||||
"k:118: 3\n" /* cauldronblock */
|
||||
"l:155: 1\n" /* quartzblock */
|
||||
"m: 19: 0\n" /* sponge */
|
||||
"n: 64:12\n" /* wooddoorblock */
|
||||
"o: 50: 3\n" /* torch */
|
||||
"p:101: 0\n" /* ironbars */
|
||||
"q:140: 0\n" /* flowerpotblock */
|
||||
"r: 24: 1\n" /* sandstone */
|
||||
"s:128: 2\n" /* sandstonestairs */
|
||||
"t:126: 8\n" /* woodenslab */
|
||||
"u: 44: 1\n" /* step */
|
||||
"v:128: 0\n" /* sandstonestairs */
|
||||
"w: 87: 0\n" /* netherstone */
|
||||
"x:128: 1\n" /* sandstonestairs */
|
||||
"y:128: 3\n" /* sandstonestairs */
|
||||
"z: 51: 0\n" /* fire */,
|
||||
|
||||
// Block data:
|
||||
// Level 0
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "aaaaaaaaaaaaa"
|
||||
/* 1 */ "aaaaaaaaaaaaa"
|
||||
/* 2 */ "aaabbababbaaa"
|
||||
/* 3 */ "abbbbbbbbbbba"
|
||||
/* 4 */ "abbbbbbbbbbba"
|
||||
/* 5 */ "abbbbbbbbbbba"
|
||||
/* 6 */ "abbbbbbbbbbba"
|
||||
/* 7 */ "abbbbbbbbbbba"
|
||||
/* 8 */ "aaaaaaaaaaaaa"
|
||||
|
||||
// Level 1
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "....c...c...."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "cdddddedddddc"
|
||||
/* 3 */ "dfg.......hfd"
|
||||
/* 4 */ "di.........id"
|
||||
/* 5 */ "d...........d"
|
||||
/* 6 */ "dj.........jd"
|
||||
/* 7 */ "dfg.khlgk.hfd"
|
||||
/* 8 */ "cdddddddddddc"
|
||||
|
||||
// Level 2
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "....c...c...."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "cdddddndddddc"
|
||||
/* 3 */ "df...o.o...fd"
|
||||
/* 4 */ "d...........d"
|
||||
/* 5 */ "p...........p"
|
||||
/* 6 */ "d...........d"
|
||||
/* 7 */ "df...qrq...fd"
|
||||
/* 8 */ "cdpppdddpppdc"
|
||||
|
||||
// Level 3
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "....s...s...."
|
||||
/* 1 */ "....r...d...."
|
||||
/* 2 */ "cdddddddddddc"
|
||||
/* 3 */ "dftttttttttfd"
|
||||
/* 4 */ "dtttttttttttd"
|
||||
/* 5 */ "htttttttttttg"
|
||||
/* 6 */ "dtttttttttttd"
|
||||
/* 7 */ "dftttttttttfd"
|
||||
/* 8 */ "cdiiidddiiidc"
|
||||
|
||||
// Level 4
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "............."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "duuuuuduuuuud"
|
||||
/* 3 */ "u...........u"
|
||||
/* 4 */ "u.ddd...ddd.u"
|
||||
/* 5 */ "d.ddd...ddd.d"
|
||||
/* 6 */ "u.ddd...ddd.u"
|
||||
/* 7 */ "u...........u"
|
||||
/* 8 */ "duuuuuduuuuud"
|
||||
|
||||
// Level 5
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "............."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "............."
|
||||
/* 3 */ "............."
|
||||
/* 4 */ "..csc...csc.."
|
||||
/* 5 */ "..vwx...vwx.."
|
||||
/* 6 */ "..cyc...cyc.."
|
||||
/* 7 */ "............."
|
||||
/* 8 */ "............."
|
||||
|
||||
// Level 6
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "............."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "............."
|
||||
/* 3 */ "............."
|
||||
/* 4 */ "..c.c...c.c.."
|
||||
/* 5 */ "...z.....z..."
|
||||
/* 6 */ "..c.c...c.c.."
|
||||
/* 7 */ "............."
|
||||
/* 8 */ "............."
|
||||
|
||||
// Level 7
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "............."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "............."
|
||||
/* 3 */ "............."
|
||||
/* 4 */ "..ddd...ddd.."
|
||||
/* 5 */ "..dAd...dAd.."
|
||||
/* 6 */ "..ddd...ddd.."
|
||||
/* 7 */ "............."
|
||||
/* 8 */ "............."
|
||||
|
||||
// Level 8
|
||||
/* z\x* 111 */
|
||||
/* * 0123456789012 */
|
||||
/* 0 */ "............."
|
||||
/* 1 */ "............."
|
||||
/* 2 */ "............."
|
||||
/* 3 */ "............."
|
||||
/* 4 */ "..u.u...u.u.."
|
||||
/* 5 */ "............."
|
||||
/* 6 */ "..u.u...u.u.."
|
||||
/* 7 */ "............."
|
||||
/* 8 */ ".............",
|
||||
|
||||
// Connectors:
|
||||
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
|
||||
|
||||
// AllowedRotations:
|
||||
7, /* 1, 2, 3 CCW rotation allowed */
|
||||
|
||||
// Merge strategy:
|
||||
cBlockArea::msSpongePrint,
|
||||
|
||||
// ShouldExtendFloor:
|
||||
true,
|
||||
|
||||
// DefaultWeight:
|
||||
50,
|
||||
|
||||
// DepthWeight:
|
||||
"",
|
||||
|
||||
// AddWeightIfSame:
|
||||
0,
|
||||
|
||||
// MoveToGround:
|
||||
true,
|
||||
}, // Temple
|
||||
}; // g_AlchemistVillagePrefabs
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user