Fixed most of the reordering warnings
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@@ -946,11 +946,11 @@ void cRedstoneSimulator::HandlePressurePlate(int a_BlockX, int a_BlockY, int a_B
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{
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public:
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cWoodenPressurePlateCallback(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World) :
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m_Entity(NULL),
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m_World(a_World),
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m_X(a_BlockX),
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m_Y(a_BlockY),
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m_Z(a_BlockZ),
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m_World(a_World),
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m_Entity(NULL)
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m_Z(a_BlockZ)
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{
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}
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