Fixed most of the reordering warnings
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@@ -50,6 +50,8 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_TicksSinceLastFireDamage(0)
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, m_TicksLeftBurning(0)
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, m_TicksSinceLastVoidDamage(0)
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, m_IsSwimming(false)
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, m_IsSubmerged(false)
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, m_HeadYaw( 0.0 )
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, m_Rot(0.0, 0.0, 0.0)
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, m_Pos(a_X, a_Y, a_Z)
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@@ -57,8 +59,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_Mass (0.001) // Default 1g
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, m_Width(a_Width)
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, m_Height(a_Height)
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, m_IsSubmerged(false)
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, m_IsSwimming(false)
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{
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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