Finished mob spawner implementation.
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@@ -2,7 +2,6 @@
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "MobSpawnerEntity.h"
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#include "json/json.h"
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#include "../World.h"
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#include "../FastRandom.h"
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@@ -38,8 +37,8 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
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{
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if (a_Player->GetEquippedItem().m_ItemType == E_ITEM_SPAWN_EGG)
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{
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cMonster::eType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
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if (MonsterType == mtInvalidType)
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eMonsterType MonsterType = cItemSpawnEggHandler::ItemDamageToMonsterType(a_Player->GetEquippedItem().m_ItemDamage);
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if (MonsterType == eMonsterType::mtInvalidType)
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{
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return;
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}
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@@ -50,7 +49,7 @@ void cMobSpawnerEntity::UsedBy(cPlayer * a_Player)
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{
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a_Player->GetInventory().RemoveOneEquippedItem();
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}
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LOGD("Changed monster spawner entity to %s!", GetEntityName().c_str());
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LOGD("Changed monster spawner at {%d, %d, %d} to type %s.", GetPosX(), GetPosY(), GetPosZ(), GetEntityName().c_str());
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}
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}
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@@ -105,7 +104,7 @@ bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk)
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void cMobSpawnerEntity::ResetTimer(void)
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{
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m_SpawnDelay = 200 + m_World->GetTickRandomNumber(600);
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m_SpawnDelay = (short) (200 + m_World->GetTickRandomNumber(600));
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m_World->BroadcastBlockEntity(m_PosX, m_PosY, m_PosZ);
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}
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@@ -196,30 +195,6 @@ void cMobSpawnerEntity::SpawnEntity(void)
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bool cMobSpawnerEntity::LoadFromJson(const Json::Value & a_Value)
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{
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m_PosX = a_Value.get("x", 0).asInt();
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m_PosY = a_Value.get("y", 0).asInt();
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m_PosZ = a_Value.get("z", 0).asInt();
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return true;
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}
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void cMobSpawnerEntity::SaveToJson(Json::Value & a_Value)
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{
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a_Value["x"] = m_PosX;
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a_Value["y"] = m_PosY;
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a_Value["z"] = m_PosZ;
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}
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AString cMobSpawnerEntity::GetEntityName() const
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{
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switch (m_Entity)
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