Android: Made the initial pre-calculated spawn area smaller
Android: Fixed FastNBT Android: Fixed level.dat reading/writing GroupManager uses groups.example.ini as default WebAdmin uses webadmin.example.ini as default git-svn-id: http://mc-server.googlecode.com/svn/trunk@1049 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void)
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BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
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// For the debugging builds, don't make the server build too much world upon start:
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#ifdef _DEBUG
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#if defined(_DEBUG) || defined(ANDROID_NDK)
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int ViewDist = 9;
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#else
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int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is
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