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Android: Made the initial pre-calculated spawn area smaller

Android: Fixed FastNBT
Android: Fixed level.dat reading/writing
GroupManager uses groups.example.ini as default
WebAdmin uses webadmin.example.ini as default

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1049 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-11-16 22:06:12 +00:00
parent b65a22fc1f
commit 8ad7747902
5 changed files with 67 additions and 46 deletions

View File

@@ -366,7 +366,7 @@ void cWorld::InitializeSpawn(void)
BlockToChunk( (int)m_SpawnX, (int)m_SpawnY, (int)m_SpawnZ, ChunkX, ChunkY, ChunkZ );
// For the debugging builds, don't make the server build too much world upon start:
#ifdef _DEBUG
#if defined(_DEBUG) || defined(ANDROID_NDK)
int ViewDist = 9;
#else
int ViewDist = 20; // Always prepare an area 20 chunks across, no matter what the actual cClientHandle::VIEWDISTANCE is