Decoupled cMonster and path recalc logic, re-implemented recalc
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@@ -158,7 +158,7 @@ void cVillager::HandleFarmerPrepareFarmCrops()
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void cVillager::HandleFarmerTryHarvestCrops()
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{
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// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
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if (!m_IsFollowingPath && (GetPosition() - m_CropsPos).Length() < 2)
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if (!m_PathfinderActivated && (GetPosition() - m_CropsPos).Length() < 2)
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{
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// Check if the blocks didn't change while the villager was walking to the coordinates.
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BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
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