1
0

Decoupled cMonster and path recalc logic, re-implemented recalc

This commit is contained in:
Safwat Halaby
2015-11-20 10:03:20 +02:00
parent 7501d44258
commit 8a5df43e6c
8 changed files with 490 additions and 339 deletions

View File

@@ -158,7 +158,7 @@ void cVillager::HandleFarmerPrepareFarmCrops()
void cVillager::HandleFarmerTryHarvestCrops()
{
// Harvest the crops if the villager isn't moving and if the crops are closer then 2 blocks.
if (!m_IsFollowingPath && (GetPosition() - m_CropsPos).Length() < 2)
if (!m_PathfinderActivated && (GetPosition() - m_CropsPos).Length() < 2)
{
// Check if the blocks didn't change while the villager was walking to the coordinates.
BLOCKTYPE CropBlock = m_World->GetBlock(m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);