VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@188 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -30,66 +30,64 @@
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THIS IS NOT THE ORIGINAL SOURCE1!!1!!!~!!~`1ONE!!`1
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*/
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#include <string>
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#include <map>
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class cEvent;
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class cEvents;
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class Socket;
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class SocketServer;
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class webserver {
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public:
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struct http_request {
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public:
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struct http_request {
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http_request()
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: s_( 0 )
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, authentication_given_(false)
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{}
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http_request()
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: s_( 0 )
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, authentication_given_(false)
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{}
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Socket* s_;
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std::string method_;
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std::string path_;
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std::map<std::string, std::string> params_;
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Socket* s_;
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std::string method_;
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std::string path_;
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std::map<std::string, std::string> params_;
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std::string accept_;
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std::string accept_language_;
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std::string accept_encoding_;
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std::string user_agent_;
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std::string accept_;
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std::string accept_language_;
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std::string accept_encoding_;
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std::string user_agent_;
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/* status_: used to transmit server's error status, such as
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o 202 OK
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o 404 Not Found
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and so on */
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std::string status_;
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/* status_: used to transmit server's error status, such as
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o 202 OK
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o 404 Not Found
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and so on */
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std::string status_;
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/* auth_realm_: allows to set the basic realm for an authentication,
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no need to additionally set status_ if set */
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std::string auth_realm_;
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/* auth_realm_: allows to set the basic realm for an authentication,
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no need to additionally set status_ if set */
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std::string auth_realm_;
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std::string answer_;
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std::string answer_;
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/* authentication_given_ is true when the user has entered a username and password.
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These can then be read from username_ and password_ */
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bool authentication_given_;
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std::string username_;
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std::string password_;
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};
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/* authentication_given_ is true when the user has entered a username and password.
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These can then be read from username_ and password_ */
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bool authentication_given_;
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std::string username_;
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std::string password_;
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};
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typedef void (*request_func) (http_request*);
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webserver(unsigned int port_to_listen, request_func);
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typedef void (*request_func) (http_request*);
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webserver(unsigned int port_to_listen, request_func);
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~webserver();
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void Begin();
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void Stop();
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private:
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private:
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bool m_bStop;
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#ifdef _WIN32
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static unsigned __stdcall Request(void*);
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#else
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static void* Request(void*);
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#endif
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static request_func request_func_;
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#ifdef _WIN32
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static unsigned __stdcall Request(void*);
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#else
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static void* Request(void*);
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#endif
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static request_func request_func_;
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cEvent* m_Event;
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cEvents * m_Events;
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SocketServer* m_Socket;
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};
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