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Add armor items directly to the armor slots.

This commit is contained in:
Howaner
2014-07-20 01:22:58 +02:00
parent e32b0ce4fa
commit 897d68dc35
3 changed files with 16 additions and 3 deletions

View File

@@ -103,6 +103,19 @@ int cInventory::AddItem(const cItem & a_Item, bool a_AllowNewStacks, bool a_tryT
cItem ToAdd(a_Item);
int res = 0;
// When the item is a armor, try to set it directly to the armor slot.
if (ItemCategory::IsArmor(a_Item.m_ItemType))
{
for (size_t i = 0; i < (size_t)m_ArmorSlots.GetNumSlots(); i++)
{
if (m_ArmorSlots.GetSlot(i).IsEmpty() && cSlotAreaArmor::CanPlaceArmorInSlot(i, a_Item))
{
m_ArmorSlots.SetSlot(i, a_Item);
return a_Item.m_ItemCount;
}
}
}
res += m_HotbarSlots.AddItem(ToAdd, a_AllowNewStacks, a_tryToFillEquippedFirst ? m_EquippedSlotNum : -1);
ToAdd.m_ItemCount = a_Item.m_ItemCount - res;
if (ToAdd.m_ItemCount == 0)