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Moved throw pos and speed calculation from cProjectileEntity into cPlayer.

This commit is contained in:
madmaxoft
2013-08-30 17:29:46 +02:00
parent 1665bfe156
commit 88f3fe7f00
6 changed files with 128 additions and 124 deletions

View File

@@ -230,7 +230,7 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
super(pkArrow, &a_Player, PosFromPlayerPos(a_Player), SpeedFromPlayerLook(a_Player, a_Force), 0.5, 0.5),
super(pkArrow, &a_Player, a_Player.GetThrowStartPos(), a_Player.GetThrowSpeed(a_Force * 1.5 * 20), 0.5, 0.5),
m_PickupState(psInSurvivalOrCreative),
m_DamageCoeff(2)
{
@@ -240,36 +240,6 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
Vector3d cArrowEntity::PosFromPlayerPos(const cPlayer & a_Player)
{
Vector3d res = a_Player.GetEyePosition();
// Adjust the position to be just outside the player's bounding box:
res.x += 0.16 * cos(a_Player.GetPitch());
res.y += -0.1;
res.z += 0.16 * sin(a_Player.GetPitch());
return res;
}
Vector3d cArrowEntity::SpeedFromPlayerLook(const cPlayer & a_Player, double a_Force)
{
Vector3d res = a_Player.GetLookVector();
res.Normalize();
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_Force * 1.5 * 20;
}
bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
{
switch (m_PickupState)