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Moved throw pos and speed calculation from cProjectileEntity into cPlayer.

This commit is contained in:
madmaxoft
2013-08-30 17:29:46 +02:00
parent 1665bfe156
commit 88f3fe7f00
6 changed files with 128 additions and 124 deletions

View File

@@ -857,6 +857,36 @@ void cPlayer::TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)
Vector3d cPlayer::GetThrowStartPos(void) const
{
Vector3d res = GetEyePosition();
// Adjust the position to be just outside the player's bounding box:
res.x += 0.16 * cos(GetPitch());
res.y += -0.1;
res.z += 0.16 * sin(GetPitch());
return res;
}
Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
{
Vector3d res = GetLookVector();
res.Normalize();
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
}
void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
if ((a_NewPos.y < -990) && (GetPosY() > -100))