Improved chat messaging functions
* Moved string manipulation into cClientHandle and therefore... + Added configuration option for prefixes. * Cleaned up code. * Updated documentation for API.
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@@ -249,7 +249,9 @@ cWorld::cWorld(const AString & a_WorldName) :
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m_WeatherInterval(24000), // Guaranteed 1 day of sunshine at server start :)
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m_GeneratorCallbacks(*this),
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m_TickThread(*this),
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m_Scoreboard(this)
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m_Scoreboard(this),
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m_bCommandBlocksEnabled(false),
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m_bUseChatPrefixes(true)
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{
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LOGD("cWorld::cWorld(\"%s\")", a_WorldName.c_str());
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@@ -543,9 +545,10 @@ void cWorld::Start(void)
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m_IsSaplingBonemealable = IniFile.GetValueSetB("Plants", "IsSaplingBonemealable", true);
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m_IsSugarcaneBonemealable = IniFile.GetValueSetB("Plants", "IsSugarcaneBonemealable", false);
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m_bEnabledPVP = IniFile.GetValueSetB("PVP", "Enabled", true);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", false);
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m_IsDeepSnowEnabled = IniFile.GetValueSetB("Physics", "DeepSnow", true);
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m_ShouldLavaSpawnFire = IniFile.GetValueSetB("Physics", "ShouldLavaSpawnFire", true);
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m_bCommandBlocksEnabled = IniFile.GetValueSetB("Mechanics", "CommandBlocksEnabled", false);
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m_bUseChatPrefixes = IniFile.GetValueSetB("Mechanics", "UseChatPrefixes", true);
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m_VillagersShouldHarvestCrops = IniFile.GetValueSetB("Monsters", "VillagersShouldHarvestCrops", true);
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m_GameMode = (eGameMode)IniFile.GetValueSetI("GameMode", "GameMode", m_GameMode);
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@@ -1744,7 +1747,7 @@ void cWorld::BroadcastBlockEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cons
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void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Exclude)
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void cWorld::LoopPlayersAndBroadcastChat(const AString & a_Message, ChatPrefixCodes a_ChatPrefix, const cClientHandle * a_Exclude)
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{
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cCSLock Lock(m_CSPlayers);
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for (cPlayerList::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr)
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@@ -1754,7 +1757,7 @@ void cWorld::BroadcastChat(const AString & a_Message, const cClientHandle * a_Ex
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{
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continue;
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}
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ch->SendChat(a_Message);
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ch->SendChat(a_Message, a_ChatPrefix);
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}
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}
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