Added bed entity (#3823)
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
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@@ -2042,6 +2042,24 @@ bool cChunkMap::DoWithBeaconAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBeacon
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bool cChunkMap::DoWithBedAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBedCallback & a_Callback)
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{
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int ChunkX, ChunkZ;
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int BlockX = a_BlockX, BlockY = a_BlockY, BlockZ = a_BlockZ;
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cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ);
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cCSLock Lock(m_CSChunks);
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cChunkPtr Chunk = GetChunkNoGen(ChunkX, ChunkZ);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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return false;
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}
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return Chunk->DoWithBedAt(a_BlockX, a_BlockY, a_BlockZ, a_Callback);
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}
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bool cChunkMap::DoWithBrewingstandAt(int a_BlockX, int a_BlockY, int a_BlockZ, cBrewingstandCallback & a_Callback)
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{
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int ChunkX, ChunkZ;
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