Added bed entity (#3823)
* Added bed entity * Export cBedEntity to lua * Set color of bed through item damage value * Added bed entity to APIDoc * NBT: Added loading and saving * Crafting recipes for the colored beds
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@@ -5,6 +5,7 @@
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#include "Globals.h"
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#include "BeaconEntity.h"
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#include "BedEntity.h"
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#include "BlockEntity.h"
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#include "BrewingstandEntity.h"
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#include "ChestEntity.h"
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@@ -42,6 +43,7 @@ bool cBlockEntity::IsBlockEntityBlockType(BLOCKTYPE a_BlockType)
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON:
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case E_BLOCK_BED:
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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@@ -75,6 +77,7 @@ cBlockEntity * cBlockEntity::CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE
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switch (a_BlockType)
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{
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case E_BLOCK_BEACON: return new cBeaconEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_BED: return new cBedEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_BREWING_STAND: return new cBrewingstandEntity(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_CHEST: return new cChestEntity (a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
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case E_BLOCK_COMMAND_BLOCK: return new cCommandBlockEntity(a_BlockType, a_BlockMeta, a_BlockX, a_BlockY, a_BlockZ, a_World);
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