Entity: Replaced a mutexed counter with a std::atomic. (#3773)
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@@ -19,15 +19,21 @@
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UInt32 cEntity::m_EntityCount = 0;
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cCriticalSection cEntity::m_CSCount;
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static UInt32 GetNextUniqueID(void)
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{
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static std::atomic<UInt32> counter(1);
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return counter.fetch_add(1);
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}
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////////////////////////////////////////////////////////////////////////////////
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// cEntity:
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cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height):
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m_UniqueID(INVALID_ID), // Proper ID will be assigned later in the constructor code
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m_UniqueID(GetNextUniqueID()),
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m_Health(1),
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m_MaxHealth(1),
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m_AttachedTo(nullptr),
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@@ -65,10 +71,6 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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m_Height(a_Height),
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m_InvulnerableTicks(0)
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{
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// Assign a proper ID:
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cCSLock Lock(m_CSCount);
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m_EntityCount++;
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m_UniqueID = m_EntityCount;
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}
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