Removed the obsolete SendWholeInventory(cInventory &) function.
This won't compile because there's still a change in Protocol17x.cpp pending; the next commit will fix this.
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@@ -255,8 +255,8 @@ void cClientHandle::Authenticate(void)
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// Send time
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m_Protocol->SendTimeUpdate(World->GetWorldAge(), World->GetTimeOfDay());
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// Send inventory
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m_Player->GetInventory().SendWholeInventory(*this);
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// Send contents of the inventory window
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m_Protocol->SendWholeInventory(*m_Player->GetWindow());
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// Send health
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m_Player->SendHealth();
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@@ -2004,15 +2004,6 @@ void cClientHandle::SendWeather(eWeather a_Weather)
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void cClientHandle::SendWholeInventory(const cInventory & a_Inventory)
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{
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m_Protocol->SendWholeInventory(a_Inventory);
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}
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void cClientHandle::SendWholeInventory(const cWindow & a_Window)
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{
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m_Protocol->SendWholeInventory(a_Window);
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