Fixed some Clang warnings in protocols.
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@@ -103,9 +103,9 @@ void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
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WriteInt (a_Pickup.GetUniqueID());
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WriteItem (a_Pickup.GetItem());
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WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
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WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
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WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
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WriteChar ((char)(a_Pickup.GetSpeed().x * 8));
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WriteChar ((char)(a_Pickup.GetSpeed().y * 8));
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WriteChar ((char)(a_Pickup.GetSpeed().z * 8));
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Flush();
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}
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@@ -119,7 +119,7 @@ void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_Src
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WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
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WriteInt (a_EffectID);
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WriteInt (a_SrcX);
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WriteByte(a_SrcY);
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WriteByte((Byte)a_SrcY);
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WriteInt (a_SrcZ);
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WriteInt (a_Data);
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WriteBool(0);
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@@ -218,7 +218,7 @@ void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType,
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cCSLock Lock(m_CSPacket);
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WriteByte(PACKET_SPAWN_OBJECT);
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WriteInt (a_Entity.GetUniqueID());
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WriteByte(a_ObjectType);
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WriteChar(a_ObjectType);
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WriteInt ((int)(a_Entity.GetPosX() * 32));
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WriteInt ((int)(a_Entity.GetPosY() * 32));
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WriteInt ((int)(a_Entity.GetPosZ() * 32));
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@@ -243,7 +243,7 @@ void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleTyp
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cCSLock Lock(m_CSPacket);
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WriteByte (PACKET_SPAWN_OBJECT);
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WriteInt (a_Vehicle.GetUniqueID());
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WriteByte (a_VehicleType);
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WriteChar (a_VehicleType);
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WriteInt ((int)(a_Vehicle.GetPosX() * 32));
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WriteInt ((int)(a_Vehicle.GetPosY() * 32));
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WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
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