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Fixed water/lava interaction

This commit is contained in:
andrew
2014-03-07 15:42:03 +02:00
parent 31df026808
commit 8808523942
3 changed files with 69 additions and 4 deletions

View File

@@ -54,14 +54,21 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
);
NIBBLETYPE MyMeta = a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ);
if (!IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ)))
BLOCKTYPE MyBlock; NIBBLETYPE MyMeta;
a_Chunk->GetBlockTypeMeta(a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta);
if (!IsAnyFluidBlock(MyBlock))
{
// Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
FLOG(" BadBlockType exit");
return;
}
if (HardenBlock(a_Chunk, a_RelX, a_RelY, a_RelZ, MyBlock, MyMeta))
{
return;
}
if (MyMeta != 0)
{
// Source blocks aren't checked for tributaries, others are.
@@ -309,6 +316,8 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
a_NewMeta
);
a_NearChunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
HardenBlock(a_NearChunk, a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
}
@@ -361,3 +370,56 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
bool cFloodyFluidSimulator::HardenBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
{
// Only lava blocks can harden
if (!IsBlockLava(a_BlockType))
{
return false;
}
bool ShouldHarden = false;
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
static const Vector3i Coords[] =
{
Vector3i( 1, 0, 0),
Vector3i(-1, 0, 0),
Vector3i( 0, 0, 1),
Vector3i( 0, 0, -1),
};
for (size_t i = 0; i < ARRAYCOUNT(Coords); i++)
{
if (!a_Chunk->UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
{
continue;
}
if (IsBlockWater(BlockType))
{
ShouldHarden = true;
}
} // for i - Coords[]
if (ShouldHarden)
{
if (a_Meta == 0)
{
// Source lava block
a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_OBSIDIAN, 0);
return true;
}
// Ignore last lava level
else if (a_Meta <= 4)
{
a_Chunk->UnboundedRelSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_COBBLESTONE, 0);
return true;
}
}
return false;
}