Moved the generator defaults to ComposableGenerator.
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@@ -75,9 +75,14 @@ typedef std::shared_ptr<cTerrainHeightToShapeGen> cTerrainHeightToShapeGenPtr;
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////////////////////////////////////////////////////////////////////////////////
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// cTerrainShapeGen:
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cTerrainShapeGenPtr cTerrainShapeGen::CreateShapeGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault)
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cTerrainShapeGenPtr cTerrainShapeGen::CreateShapeGen(
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cIniFile & a_IniFile,
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cBiomeGenPtr a_BiomeGen,
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int a_Seed,
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bool & a_CacheOffByDefault
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)
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{
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AString shapeGenName = a_IniFile.GetValueSet("Generator", "ShapeGen", "");
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AString shapeGenName = a_IniFile.GetValue("Generator", "ShapeGen");
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if (shapeGenName.empty())
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{
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LOGWARN("[Generator] ShapeGen value not set in world.ini, using \"BiomalNoise3D\".");
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