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Moved the generator defaults to ComposableGenerator.

This commit is contained in:
Mattes D
2019-09-01 21:47:03 +02:00
parent a2ffa432b3
commit 878393a03d
9 changed files with 177 additions and 98 deletions

View File

@@ -413,13 +413,15 @@ protected:
return;
}
case biInvalidBiome:
case biHell:
case biSky:
case biNether:
case biEnd:
case biNumBiomes:
case biVariant:
case biNumVariantBiomes:
{
ASSERT(!"Unhandled biome");
// This generator is not supposed to be used for these biomes, but it has to produce *something*
// so let's produce stone:
FillColumnPattern(a_ChunkDesc, a_RelX, a_RelZ, patStone.Get(), a_ShapeColumn);
return;
}
} // switch (Biome)