Bonemeal works on crops, melons, pumpkins, saplings and grass. Plant growing has been refactored into separate functions callable from Lua, too.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@573 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -1084,6 +1084,23 @@ void cChunkMap::GetChunkStats(int & a_NumChunksValid, int & a_NumChunksDirty)
|
||||
|
||||
|
||||
|
||||
void cChunkMap::GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, MTRand & a_Rand)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
cChunkDef::AbsoluteToRelative(a_BlockX, a_BlockY, a_BlockZ, ChunkX, ChunkZ);
|
||||
|
||||
cCSLock Lock(m_CSLayers);
|
||||
cChunkPtr Chunk = GetChunkNoLoad(ChunkX, ZERO_CHUNK_Y, ChunkZ);
|
||||
if (Chunk != NULL)
|
||||
{
|
||||
Chunk->GrowMelonPumpkin(a_BlockX, a_BlockY, a_BlockZ, a_BlockType, a_Rand);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunkMap::SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ)
|
||||
{
|
||||
int ChunkX, ChunkZ;
|
||||
|
||||
Reference in New Issue
Block a user