Rewritten cTimer not to use heap allocation.
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@@ -8,33 +8,30 @@
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cTimer::cTimer()
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#ifdef _WIN32
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: m_TicksPerSecond( new LARGE_INTEGER )
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#endif
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cTimer::cTimer(void)
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{
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#ifdef _WIN32
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QueryPerformanceFrequency( (LARGE_INTEGER*)m_TicksPerSecond );
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#endif
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#ifdef _WIN32
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QueryPerformanceFrequency(&m_TicksPerSecond);
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#endif
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}
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cTimer::~cTimer()
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long long cTimer::GetNowTime(void)
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{
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#ifdef _WIN32
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delete (LARGE_INTEGER*)m_TicksPerSecond;
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#endif
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#ifdef _WIN32
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LARGE_INTEGER now;
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QueryPerformanceCounter(&now);
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return ((now.QuadPart * 1000) / m_TicksPerSecond.QuadPart);
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#else
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long long)(now.tv_sec * 1000 + now.tv_usec / 1000);
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#endif
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}
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long long cTimer::GetNowTime()
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{
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#ifdef _WIN32
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LARGE_INTEGER now;
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QueryPerformanceCounter( &now );
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LARGE_INTEGER & tps = *((LARGE_INTEGER*)m_TicksPerSecond);
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return ((now.QuadPart*1000) / tps.QuadPart );
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#else
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struct timeval now;
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gettimeofday(&now, NULL);
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return (long long)(now.tv_sec*1000 + now.tv_usec/1000);
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#endif
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}
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