Merge remote-tracking branch 'origin/master' into portals
This commit is contained in:
215
src/Chunk.cpp
215
src/Chunk.cpp
@@ -238,26 +238,12 @@ void cChunk::MarkLoadFailed(void)
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void cChunk::GetAllData(cChunkDataCallback & a_Callback)
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{
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a_Callback.HeightMap (&m_HeightMap);
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a_Callback.BiomeData (&m_BiomeMap);
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a_Callback.HeightMap(&m_HeightMap);
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a_Callback.BiomeData(&m_BiomeMap);
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COMPRESSED_BLOCKTYPE Blocks = m_BlockTypes;
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Blocks.resize(NumBlocks);
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a_Callback.BlockTypes (&Blocks[0]);
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a_Callback.LightIsValid(m_IsLightValid);
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COMPRESSED_NIBBLETYPE Metas = m_BlockMeta;
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Metas.resize(NumBlocks / 2);
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a_Callback.BlockMeta (&Metas[0]);
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a_Callback.LightIsValid (m_IsLightValid);
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COMPRESSED_NIBBLETYPE BlockLights = m_BlockLight;
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BlockLights.resize(NumBlocks / 2);
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a_Callback.BlockLight (&BlockLights[0]);
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COMPRESSED_NIBBLETYPE BlockSkyLights = m_BlockSkyLight;
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BlockSkyLights.resize(NumBlocks / 2, 0xff);
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a_Callback.BlockSkyLight(&BlockSkyLights[0]);
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a_Callback.ChunkData(m_ChunkData);
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for (cEntityList::iterator itr = m_Entities.begin(); itr != m_Entities.end(); ++itr)
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{
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@@ -296,48 +282,10 @@ void cChunk::SetAllData(
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CalculateHeightmap(a_BlockTypes);
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}
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int IdxWhereNonEmptyStarts = 0;
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{ // Blocktype compression
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unsigned char Highest = 0;
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int X = 0, Z = 0;
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m_BlockTypes.clear();
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for (int x = 0; x < Width; x++)
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{
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for (int z = 0; z < Width; z++)
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{
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unsigned char Height = m_HeightMap[x + z * Width];
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if (Height > Highest)
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{
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Highest = Height;
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X = x; Z = z;
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}
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}
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}
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IdxWhereNonEmptyStarts = MakeIndexNoCheck(X, Highest + 1, Z);
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m_BlockTypes.insert(m_BlockTypes.end(), &a_BlockTypes[0], &a_BlockTypes[IdxWhereNonEmptyStarts]);
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}
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{ // Blockmeta compression
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m_BlockMeta.clear();
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m_BlockMeta.insert(m_BlockMeta.end(), &a_BlockMeta[0], &a_BlockMeta[IdxWhereNonEmptyStarts / 2]);
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}
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if (a_BlockLight != NULL)
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{
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// Compress blocklight
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m_BlockLight.clear();
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[IdxWhereNonEmptyStarts / 2]);
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}
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if (a_BlockSkyLight != NULL)
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{
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// Compress skylight
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m_BlockSkyLight.clear();
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_BlockSkyLight[0], &a_BlockSkyLight[IdxWhereNonEmptyStarts / 2]);
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}
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m_ChunkData.SetBlockTypes(a_BlockTypes);
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m_ChunkData.SetMetas(a_BlockMeta);
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m_ChunkData.SetBlockLight(a_BlockLight);
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m_ChunkData.SetSkyLight(a_BlockSkyLight);
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m_IsLightValid = (a_BlockLight != NULL) && (a_BlockSkyLight != NULL);
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@@ -378,15 +326,9 @@ void cChunk::SetLight(
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// TODO: We might get cases of wrong lighting when a chunk changes in the middle of a lighting calculation.
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// Postponing until we see how bad it is :)
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{ // Compress blocklight
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m_BlockLight.clear();
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m_BlockLight.insert(m_BlockLight.end(), &a_BlockLight[0], &a_BlockLight[m_BlockTypes.size() / 2]);
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}
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m_ChunkData.SetBlockLight(a_BlockLight);
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{ // Compress skylight
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m_BlockSkyLight.clear();
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m_BlockSkyLight.insert(m_BlockSkyLight.end(), &a_SkyLight[0], &a_SkyLight[m_BlockTypes.size() / 2]);
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}
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m_ChunkData.SetSkyLight(a_SkyLight);
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m_IsLightValid = true;
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}
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@@ -397,8 +339,7 @@ void cChunk::SetLight(
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void cChunk::GetBlockTypes(BLOCKTYPE * a_BlockTypes)
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{
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std::copy(m_BlockTypes.begin(), m_BlockTypes.end(), a_BlockTypes);
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std::fill_n(&a_BlockTypes[m_BlockTypes.size()], NumBlocks - m_BlockTypes.size(), E_BLOCK_AIR);
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m_ChunkData.CopyBlockTypes(a_BlockTypes);
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}
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@@ -686,8 +627,7 @@ void cChunk::Tick(float a_Dt)
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void cChunk::TickBlock(int a_RelX, int a_RelY, int a_RelZ)
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{
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unsigned Index = MakeIndex(a_RelX, a_RelY, a_RelZ);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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cBlockHandler * Handler = BlockHandler(GetBlock(a_RelX, a_RelY, a_RelZ));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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cChunkInterface ChunkInterface(this->GetWorld()->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*this->GetWorld());
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@@ -812,19 +752,18 @@ void cChunk::CheckBlocks()
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{
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return;
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}
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std::vector<unsigned int> ToTickBlocks;
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std::vector<Vector3i> ToTickBlocks;
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std::swap(m_ToTickBlocks, ToTickBlocks);
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cChunkInterface ChunkInterface(m_World->GetChunkMap());
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cBlockInServerPluginInterface PluginInterface(*m_World);
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for (std::vector<unsigned int>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
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for (std::vector<Vector3i>::const_iterator itr = ToTickBlocks.begin(), end = ToTickBlocks.end(); itr != end; ++itr)
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{
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unsigned int index = (*itr);
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Vector3i BlockPos = IndexToCoordinate(index);
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Vector3i Pos = (*itr);
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cBlockHandler * Handler = BlockHandler(GetBlock(index));
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Handler->Check(ChunkInterface, PluginInterface, BlockPos.x, BlockPos.y, BlockPos.z, *this);
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cBlockHandler * Handler = BlockHandler(GetBlock(Pos));
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Handler->Check(ChunkInterface, PluginInterface, Pos.x, Pos.y, Pos.z, *this);
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} // for itr - ToTickBlocks[]
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}
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@@ -867,8 +806,7 @@ void cChunk::TickBlocks(void)
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continue; // It's all air up here
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}
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unsigned int Index = MakeIndexNoCheck(m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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cBlockHandler * Handler = BlockHandler(GetBlock(Index));
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cBlockHandler * Handler = BlockHandler(GetBlock(m_BlockTickX, m_BlockTickY, m_BlockTickZ));
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ASSERT(Handler != NULL); // Happenned on server restart, FS #243
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Handler->OnUpdate(ChunkInterface, *this->GetWorld(), PluginInterface, *this, m_BlockTickX, m_BlockTickY, m_BlockTickZ);
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} // for i - tickblocks
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@@ -1259,9 +1197,8 @@ bool cChunk::UnboundedRelGetBlockLights(int a_RelX, int a_RelY, int a_RelZ, NIBB
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// The chunk is not available, bail out
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return false;
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}
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int idx = Chunk->MakeIndex(a_RelX, a_RelY, a_RelZ);
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a_BlockLight = Chunk->GetBlockLight(idx);
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a_SkyLight = Chunk->GetSkyLight(idx);
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a_BlockLight = Chunk->GetBlockLight(a_RelX, a_RelY, a_RelZ);
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a_SkyLight = Chunk->GetSkyLight(a_RelX, a_RelY, a_RelZ);
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return true;
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}
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@@ -1451,7 +1388,7 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
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int index = MakeIndex( x, y, z );
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if (a_BlockTypes[index] != E_BLOCK_AIR)
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{
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m_HeightMap[x + z * Width] = (unsigned char)y;
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m_HeightMap[x + z * Width] = (HEIGHTTYPE)y;
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break;
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}
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} // for y
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@@ -1463,14 +1400,12 @@ void cChunk::CalculateHeightmap(const BLOCKTYPE * a_BlockTypes)
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void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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void cChunk::SetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, bool a_SendToClients)
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{
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FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta);
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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FastSetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta, a_SendToClients);
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// Tick this block and its neighbors:
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m_ToTickBlocks.push_back(index);
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m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
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QueueTickBlockNeighbors(a_RelX, a_RelY, a_RelZ);
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// If there was a block entity, remove it:
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@@ -1534,7 +1469,7 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ)
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return;
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}
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m_ToTickBlocks.push_back(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
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m_ToTickBlocks.push_back(Vector3i(a_RelX, a_RelY, a_RelZ));
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}
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@@ -1566,15 +1501,14 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ)
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void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta)
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void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients)
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{
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ASSERT(!((a_RelX < 0) || (a_RelX >= Width) || (a_RelY < 0) || (a_RelY >= Height) || (a_RelZ < 0) || (a_RelZ >= Width)));
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ASSERT(IsValid());
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const int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockType = GetBlock(index);
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const BLOCKTYPE OldBlockMeta = GetNibble(m_BlockMeta, index);
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const BLOCKTYPE OldBlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
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const BLOCKTYPE OldBlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
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if ((OldBlockType == a_BlockType) && (OldBlockMeta == a_BlockMeta))
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{
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return;
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@@ -1582,27 +1516,25 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
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MarkDirty();
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if ((size_t)index >= m_BlockTypes.size())
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{
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m_BlockTypes.resize(index + 1);
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}
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m_BlockTypes[index] = a_BlockType;
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m_ChunkData.SetBlock(a_RelX, a_RelY, a_RelZ, a_BlockType);
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// The client doesn't need to distinguish between stationary and nonstationary fluids:
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if (
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(OldBlockMeta != a_BlockMeta) || // Different meta always gets sent to the client
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!(
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
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((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
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if ( // Queue block to be sent only if ...
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a_SendToClients && // ... we are told to do so AND ...
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(
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(OldBlockMeta != a_BlockMeta) || // ... the meta value is different OR ...
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!( // ... the old and new blocktypes AREN'T liquids (because client doesn't need to distinguish betwixt them); see below for specifics:
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((OldBlockType == E_BLOCK_STATIONARY_WATER) && (a_BlockType == E_BLOCK_WATER)) || // Replacing stationary water with water
|
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((OldBlockType == E_BLOCK_WATER) && (a_BlockType == E_BLOCK_STATIONARY_WATER)) || // Replacing water with stationary water
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((OldBlockType == E_BLOCK_STATIONARY_LAVA) && (a_BlockType == E_BLOCK_LAVA)) || // Replacing stationary water with water
|
||||
((OldBlockType == E_BLOCK_LAVA) && (a_BlockType == E_BLOCK_STATIONARY_LAVA)) // Replacing water with stationary water
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)
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)
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||||
)
|
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{
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m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, a_BlockType, a_BlockMeta));
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}
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SetNibble(m_BlockMeta, index, a_BlockMeta);
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m_ChunkData.SetMeta(a_RelX, a_RelY, a_RelZ, a_BlockMeta);
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// ONLY recalculate lighting if it's necessary!
|
||||
if (
|
||||
@@ -1619,15 +1551,15 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
{
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||||
if (a_BlockType != E_BLOCK_AIR)
|
||||
{
|
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m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)a_RelY;
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m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)a_RelY;
|
||||
}
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||||
else
|
||||
{
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||||
for (int y = a_RelY - 1; y > 0; --y)
|
||||
{
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||||
if (GetBlock(MakeIndexNoCheck(a_RelX, y, a_RelZ)) != E_BLOCK_AIR)
|
||||
if (GetBlock(a_RelX, y, a_RelZ) != E_BLOCK_AIR)
|
||||
{
|
||||
m_HeightMap[a_RelX + a_RelZ * Width] = (unsigned char)y;
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m_HeightMap[a_RelX + a_RelZ * Width] = (HEIGHTTYPE)y;
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break;
|
||||
}
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} // for y - column in m_BlockData
|
||||
@@ -1639,39 +1571,18 @@ void cChunk::FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockT
|
||||
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||||
|
||||
|
||||
void cChunk::SetMeta(int a_BlockIdx, NIBBLETYPE a_Meta)
|
||||
{
|
||||
if (GetNibble(m_BlockMeta, a_BlockIdx) == a_Meta)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
MarkDirty();
|
||||
SetNibble(m_BlockMeta, a_BlockIdx, a_Meta);
|
||||
Vector3i Coords(IndexToCoordinate(a_BlockIdx));
|
||||
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, Coords.x, Coords.y, Coords.z, GetBlock(a_BlockIdx), a_Meta));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void cChunk::SendBlockTo(int a_RelX, int a_RelY, int a_RelZ, cClientHandle * a_Client)
|
||||
{
|
||||
// The coords must be valid, because the upper level already does chunk lookup. No need to check them again.
|
||||
// There's an debug-time assert in MakeIndexNoCheck anyway
|
||||
unsigned int index = MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
|
||||
if (a_Client == NULL)
|
||||
{
|
||||
// Queue the block for all clients in the chunk (will be sent in Tick())
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(index), GetMeta(index)));
|
||||
m_PendingSendBlocks.push_back(sSetBlock(m_PosX, m_PosZ, a_RelX, a_RelY, a_RelZ, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ)));
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3i wp = PositionToWorldPosition(a_RelX, a_RelY, a_RelZ);
|
||||
a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(index), GetMeta(index));
|
||||
a_Client->SendBlockChange(wp.x, wp.y, wp.z, GetBlock(a_RelX, a_RelY, a_RelZ), GetMeta(a_RelX, a_RelY, a_RelZ));
|
||||
|
||||
// FS #268 - if a BlockEntity digging is cancelled by a plugin, the entire block entity must be re-sent to the client:
|
||||
for (cBlockEntityList::iterator itr = m_BlockEntities.begin(), end = m_BlockEntities.end(); itr != end; ++itr)
|
||||
@@ -2530,27 +2441,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const
|
||||
return 0; // Clip
|
||||
}
|
||||
|
||||
return GetBlock(MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
|
||||
{
|
||||
if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
|
||||
{
|
||||
ASSERT(!"GetBlock(idx) out of bounds!");
|
||||
return 0;
|
||||
}
|
||||
|
||||
if ((size_t)a_BlockIdx >= m_BlockTypes.size())
|
||||
{
|
||||
return E_BLOCK_AIR;
|
||||
}
|
||||
|
||||
return m_BlockTypes[a_BlockIdx];
|
||||
return m_ChunkData.GetBlock(a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
@@ -2559,9 +2450,8 @@ BLOCKTYPE cChunk::GetBlock(int a_BlockIdx) const
|
||||
|
||||
void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta)
|
||||
{
|
||||
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockType = GetBlock(Idx);
|
||||
a_BlockMeta = cChunkDef::GetNibble(m_BlockMeta, Idx);
|
||||
a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
@@ -2570,11 +2460,10 @@ void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_
|
||||
|
||||
void cChunk::GetBlockInfo(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight)
|
||||
{
|
||||
int Idx = cChunkDef::MakeIndexNoCheck(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockType = GetBlock(Idx);
|
||||
a_Meta = cChunkDef::GetNibble(m_BlockMeta, Idx);
|
||||
a_SkyLight = cChunkDef::GetNibble(m_BlockSkyLight, Idx);
|
||||
a_BlockLight = cChunkDef::GetNibble(m_BlockLight, Idx);
|
||||
a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ);
|
||||
a_Meta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ);
|
||||
a_SkyLight = m_ChunkData.GetSkyLight(a_RelX, a_RelY, a_RelZ);
|
||||
a_BlockLight = m_ChunkData.GetBlockLight(a_RelX, a_RelY, a_RelZ);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user