Some code improvements
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -26,7 +26,7 @@ void cBlockRedstoneHandler::OnDestroyed(cWorld *a_World, int a_X, int a_Y, int a
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Redstone.ChangeRedstone(a_X, a_Y, a_Z, false);
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}
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void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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void cBlockRedstoneHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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switch(m_BlockID)
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{
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