Some code improvements
git-svn-id: http://mc-server.googlecode.com/svn/trunk@677 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -42,7 +42,7 @@
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bool cBlockHandler::m_HandlerInitialized = false;
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cBlockHandler *cBlockHandler::m_BlockHandler[256];
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cBlockHandler *cBlockHandler::GetBlockHandler(char a_BlockID)
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cBlockHandler *cBlockHandler::GetBlockHandler(BLOCKTYPE a_BlockID)
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{
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if(!m_HandlerInitialized)
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{ //We have to initialize
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@@ -227,7 +227,7 @@ void cBlockHandler::OnClick(cWorld *a_World, cPlayer *a_Player, int a_X, int a_Y
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}
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void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, char a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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void cBlockHandler::PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir)
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{
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a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, a_BlockMeta);
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OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
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@@ -249,7 +249,7 @@ int cBlockHandler::GetDropID()
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return m_BlockID;
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}
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char cBlockHandler::GetDropMeta(char a_BlockMeta)
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NIBBLETYPE cBlockHandler::GetDropMeta(NIBBLETYPE a_BlockMeta)
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{
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return a_BlockMeta; //This keeps most textures. The few other blocks have to override this
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}
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@@ -257,7 +257,7 @@ char cBlockHandler::GetDropMeta(char a_BlockMeta)
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void cBlockHandler::DropBlock(cWorld *a_World, int a_X, int a_Y, int a_Z)
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{
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cItems Drops;
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char Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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NIBBLETYPE Meta = a_World->GetBlockMeta(a_X, a_Y, a_Z);
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char DropCount = GetDropCount();
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int DropItem = GetDropID();
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if(DropCount > 0 && DropItem != E_ITEM_EMPTY)
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