Prepare ChunkData for BlockState storage (#5105)
* Rename ChunkData Creatable test * Add missing Y-check in RedstoneWireHandler * Remove ChunkDef.h dependency in Scoreboard * Prepare ChunkData for BlockState storage + Split chunk block, meta, block & sky light storage + Load the height map from disk - Reduce duplicated code in ChunkData - Remove saving MCSBiomes, there aren't any - Remove the allocation pool, ref #4315, #3864 * fixed build * fixed test * fixed the debug compile Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
This commit is contained in:
@@ -14,26 +14,22 @@
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/** Calls the given function with every present chunk section. */
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template <class Func>
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void ForEachSection(const cChunkData & a_Data, Func a_Func)
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{
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for (size_t SectionIdx = 0; SectionIdx < cChunkData::NumSections; ++SectionIdx)
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{
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auto Section = a_Data.GetSection(SectionIdx);
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if (Section != nullptr)
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{
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a_Func(*Section);
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}
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}
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}
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namespace
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{
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std::pair<UInt16, size_t> GetSectionBitmask(const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData)
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{
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size_t Present = 0;
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UInt16 Mask = 0;
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ChunkDef::ForEachSection(a_BlockData, a_LightData, [&Present, &Mask](const auto Y, auto, auto, auto, auto)
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{
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Present++;
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Mask |= (1 << Y);
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});
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return { Mask, Present };
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}
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auto PaletteLegacy(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_Meta)
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{
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return (a_BlockType << 4) | a_Meta;
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@@ -72,7 +68,7 @@ cChunkDataSerializer::cChunkDataSerializer(const eDimension a_Dimension) :
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void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const ClientHandles & a_SendTo)
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void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const ClientHandles & a_SendTo)
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{
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for (const auto & Client : a_SendTo)
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{
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@@ -80,14 +76,14 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
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{
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case cProtocol::Version::v1_8_0:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v47);
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v47);
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continue;
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}
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case cProtocol::Version::v1_9_0:
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case cProtocol::Version::v1_9_1:
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case cProtocol::Version::v1_9_2:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v107);
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v107);
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continue;
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}
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case cProtocol::Version::v1_9_4:
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@@ -98,23 +94,23 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
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case cProtocol::Version::v1_12_1:
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case cProtocol::Version::v1_12_2:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v110);
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v110);
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continue;
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}
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case cProtocol::Version::v1_13:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v393); // This version didn't last very long xD
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v393); // This version didn't last very long xD
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continue;
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}
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case cProtocol::Version::v1_13_1:
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case cProtocol::Version::v1_13_2:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v401);
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v401);
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continue;
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}
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case cProtocol::Version::v1_14:
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{
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Serialize(Client, a_ChunkX, a_ChunkZ, a_Data, a_BiomeData, CacheVersion::v477);
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Serialize(Client, a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap, CacheVersion::v477);
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continue;
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}
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}
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@@ -132,7 +128,7 @@ void cChunkDataSerializer::SendToClients(const int a_ChunkX, const int a_ChunkZ,
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inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_Client, const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData, const CacheVersion a_CacheVersion)
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inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_Client, const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap, const CacheVersion a_CacheVersion)
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{
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auto & Cache = m_Cache[static_cast<size_t>(a_CacheVersion)];
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if (Cache.Engaged)
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@@ -146,32 +142,32 @@ inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_
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{
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case CacheVersion::v47:
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{
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Serialize47(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize47(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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case CacheVersion::v107:
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{
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Serialize107(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize107(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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case CacheVersion::v110:
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{
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Serialize110(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize110(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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case CacheVersion::v393:
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{
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Serialize393<&Palette393>(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize393<&Palette393>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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case CacheVersion::v401:
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{
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Serialize393<&Palette401>(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize393<&Palette401>(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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case CacheVersion::v477:
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{
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Serialize477(a_ChunkX, a_ChunkZ, a_Data, a_BiomeData);
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Serialize477(a_ChunkX, a_ChunkZ, a_BlockData, a_LightData, a_BiomeMap);
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break;
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}
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}
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@@ -185,177 +181,189 @@ inline void cChunkDataSerializer::Serialize(const ClientHandles::value_type & a_
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inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
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inline void cChunkDataSerializer::Serialize47(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
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// Create the packet:
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m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
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m_Packet.WriteBEInt32(a_ChunkX);
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m_Packet.WriteBEInt32(a_ChunkZ);
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m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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m_Packet.WriteBEUInt16(a_Data.GetSectionBitmask());
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m_Packet.WriteBEUInt16(Bitmask.first);
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// Write the chunk size:
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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UInt32 ChunkSize = (
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a_Data.NumPresentSections() * cChunkData::SectionBlockCount * 3 + // Blocks and lighting
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const size_t ChunkSize = (
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Bitmask.second * (ChunkBlockData::SectionBlockCount * 2 + ChunkLightData::SectionLightCount * 2) + // Blocks and lighting
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BiomeDataSize // Biome data
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);
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m_Packet.WriteVarInt32(ChunkSize);
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
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// Chunk written as seperate arrays of (blocktype + meta), blocklight and skylight
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// each array stores all present sections of the same kind packed together
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// Write the block types to the packet:
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ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
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ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
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{
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const bool BlocksExist = Blocks != nullptr;
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const bool MetasExist = Metas != nullptr;
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for (size_t BlockIdx = 0; BlockIdx != ChunkBlockData::SectionBlockCount; ++BlockIdx)
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{
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for (size_t BlockIdx = 0; BlockIdx != cChunkData::SectionBlockCount; ++BlockIdx)
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{
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BLOCKTYPE BlockType = a_Section.m_BlockTypes[BlockIdx] & 0xFF;
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NIBBLETYPE BlockMeta = a_Section.m_BlockMetas[BlockIdx / 2] >> ((BlockIdx & 1) * 4) & 0x0f;
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m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta);
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m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4));
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}
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BLOCKTYPE BlockType = BlocksExist ? (*Blocks)[BlockIdx] : 0;
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NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(Metas->data(), BlockIdx) : 0;
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m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType << 4) | BlockMeta);
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m_Packet.WriteBEUInt8(static_cast<unsigned char>(BlockType >> 4));
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}
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);
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});
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// Write the block lights:
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ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
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ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, const auto BlockLights, auto)
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{
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if (BlockLights == nullptr)
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{
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m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
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m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue);
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}
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);
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else
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{
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m_Packet.WriteBuf(BlockLights->data(), BlockLights->size());
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}
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});
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// Write the sky lights:
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ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
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ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, auto, auto, auto, const auto SkyLights)
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{
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if (SkyLights == nullptr)
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{
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m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
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m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue);
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}
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);
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else
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{
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m_Packet.WriteBuf(SkyLights->data(), SkyLights->size());
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}
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});
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// Write the biome data:
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m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
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m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
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}
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inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
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inline void cChunkDataSerializer::Serialize107(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
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static constexpr UInt8 BitsPerEntry = 13;
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static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
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const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
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// Create the packet:
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m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet)
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m_Packet.WriteBEInt32(a_ChunkX);
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m_Packet.WriteBEInt32(a_ChunkZ);
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m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
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// Write the chunk size:
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const UInt8 BitsPerEntry = 13;
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const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
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m_Packet.WriteVarInt32(Bitmask.first);
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size_t ChunkSectionSize = (
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1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0
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1 + // Palette length
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2 + // Data array length VarInt - 2 bytes for the current value
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ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs
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cChunkData::SectionBlockCount / 2 // Block light
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ChunkLightData::SectionLightCount // Block light
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);
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if (m_Dimension == dimOverworld)
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{
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// Sky light is only sent in the overworld.
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ChunkSectionSize += cChunkData::SectionBlockCount / 2;
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ChunkSectionSize += ChunkLightData::SectionLightCount;
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}
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const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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size_t ChunkSize = (
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ChunkSectionSize * a_Data.NumPresentSections() +
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const size_t ChunkSize = (
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ChunkSectionSize * Bitmask.second +
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BiomeDataSize
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);
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// Write the chunk size:
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
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// Write each chunk section...
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ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
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{
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m_Packet.WriteBEUInt8(BitsPerEntry);
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m_Packet.WriteVarInt32(0); // Palette length is 0
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
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WriteSectionDataSeamless<&PaletteLegacy>(a_Section, BitsPerEntry);
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// Write lighting:
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m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
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if (m_Dimension == dimOverworld)
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{
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// Skylight is only sent in the overworld; the nether and end do not use it
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m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
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}
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}
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);
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ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
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{
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m_Packet.WriteBEUInt8(BitsPerEntry);
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m_Packet.WriteVarInt32(0); // Palette length is 0
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
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WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry);
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WriteLightSectionGrouped(BlockLights, SkyLights);
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});
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// Write the biome data
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m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
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m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
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}
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inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
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inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
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{
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
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static constexpr UInt8 BitsPerEntry = 13;
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static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
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const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
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// Create the packet:
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m_Packet.WriteVarInt32(0x20); // Packet id (Chunk Data packet)
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m_Packet.WriteBEInt32(a_ChunkX);
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m_Packet.WriteBEInt32(a_ChunkZ);
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m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
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// Write the chunk size:
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const UInt8 BitsPerEntry = 13;
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const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8; // Convert from bit count to long count
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m_Packet.WriteVarInt32(Bitmask.first);
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size_t ChunkSectionSize = (
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1 + // Bits per block - set to 13, so the global palette is used and the palette has a length of 0
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1 + // Palette length
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2 + // Data array length VarInt - 2 bytes for the current value
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ChunkSectionDataArraySize * 8 + // Actual block data - multiplied by 8 because first number is longs
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cChunkData::SectionBlockCount / 2 // Block light
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ChunkLightData::SectionLightCount // Block light
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);
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if (m_Dimension == dimOverworld)
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{
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// Sky light is only sent in the overworld.
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ChunkSectionSize += cChunkData::SectionBlockCount / 2;
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ChunkSectionSize += ChunkLightData::SectionLightCount;
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}
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const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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size_t ChunkSize = (
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ChunkSectionSize * a_Data.NumPresentSections() +
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const size_t ChunkSize = (
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ChunkSectionSize * Bitmask.second +
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||||
BiomeDataSize
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);
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// Write the chunk size:
|
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
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// Write each chunk section...
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ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
|
||||
{
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m_Packet.WriteBEUInt8(BitsPerEntry);
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m_Packet.WriteVarInt32(0); // Palette length is 0
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m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
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WriteSectionDataSeamless<&PaletteLegacy>(a_Section, BitsPerEntry);
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||||
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// Write lighting:
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m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
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||||
if (m_Dimension == dimOverworld)
|
||||
{
|
||||
// Skylight is only sent in the overworld; the nether and end do not use it
|
||||
m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
|
||||
}
|
||||
}
|
||||
);
|
||||
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
|
||||
{
|
||||
m_Packet.WriteBEUInt8(BitsPerEntry);
|
||||
m_Packet.WriteVarInt32(0); // Palette length is 0
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
|
||||
WriteBlockSectionSeamless<&PaletteLegacy>(Blocks, Metas, BitsPerEntry);
|
||||
WriteLightSectionGrouped(BlockLights, SkyLights);
|
||||
});
|
||||
|
||||
// Write the biome data
|
||||
m_Packet.WriteBuf(a_BiomeData, BiomeDataSize);
|
||||
m_Packet.WriteBuf(a_BiomeMap, BiomeDataSize);
|
||||
|
||||
// Identify 1.9.4's tile entity list as empty
|
||||
m_Packet.WriteBEUInt8(0);
|
||||
@@ -366,61 +374,58 @@ inline void cChunkDataSerializer::Serialize110(const int a_ChunkX, const int a_C
|
||||
|
||||
|
||||
template <auto Palette>
|
||||
inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
|
||||
inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
|
||||
{
|
||||
// This function returns the fully compressed packet (including packet size), not the raw packet!
|
||||
// Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
|
||||
|
||||
static constexpr UInt8 BitsPerEntry = 14;
|
||||
static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8;
|
||||
|
||||
const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
|
||||
|
||||
// Create the packet:
|
||||
m_Packet.WriteVarInt32(0x22); // Packet id (Chunk Data packet)
|
||||
m_Packet.WriteBEInt32(a_ChunkX);
|
||||
m_Packet.WriteBEInt32(a_ChunkZ);
|
||||
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
|
||||
m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
|
||||
m_Packet.WriteVarInt32(Bitmask.first);
|
||||
|
||||
// Write the chunk size in bytes:
|
||||
const UInt8 BitsPerEntry = 14;
|
||||
const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
|
||||
size_t ChunkSectionSize = (
|
||||
1 + // Bits per entry, BEUInt8, 1 byte
|
||||
m_Packet.GetVarIntSize(static_cast<UInt32>(ChunkSectionDataArraySize)) + // Field containing "size of whole section", VarInt32, variable size
|
||||
ChunkSectionDataArraySize * 8 + // Actual section data, lots of bytes (multiplier 1 long = 8 bytes)
|
||||
cChunkData::SectionBlockCount / 2 // Size of blocklight which is always sent
|
||||
ChunkLightData::SectionLightCount // Size of blocklight which is always sent
|
||||
);
|
||||
|
||||
if (m_Dimension == dimOverworld)
|
||||
{
|
||||
// Sky light is only sent in the overworld.
|
||||
ChunkSectionSize += cChunkData::SectionBlockCount / 2;
|
||||
ChunkSectionSize += ChunkLightData::SectionLightCount;
|
||||
}
|
||||
|
||||
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
|
||||
size_t ChunkSize = (
|
||||
ChunkSectionSize * a_Data.NumPresentSections() +
|
||||
const size_t ChunkSize = (
|
||||
ChunkSectionSize * Bitmask.second +
|
||||
BiomeDataSize * 4 // Biome data now BE ints
|
||||
);
|
||||
|
||||
// Write the chunk size in bytes:
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
|
||||
|
||||
// Write each chunk section...
|
||||
ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
|
||||
{
|
||||
m_Packet.WriteBEUInt8(BitsPerEntry);
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
|
||||
WriteSectionDataSeamless<Palette>(a_Section, BitsPerEntry);
|
||||
|
||||
// Write lighting:
|
||||
m_Packet.WriteBuf(a_Section.m_BlockLight, sizeof(a_Section.m_BlockLight));
|
||||
if (m_Dimension == dimOverworld)
|
||||
{
|
||||
// Skylight is only sent in the overworld; the nether and end do not use it
|
||||
m_Packet.WriteBuf(a_Section.m_BlockSkyLight, sizeof(a_Section.m_BlockSkyLight));
|
||||
}
|
||||
}
|
||||
);
|
||||
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, const auto BlockLights, const auto SkyLights)
|
||||
{
|
||||
m_Packet.WriteBEUInt8(BitsPerEntry);
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
|
||||
WriteBlockSectionSeamless<Palette>(Blocks, Metas, BitsPerEntry);
|
||||
WriteLightSectionGrouped(BlockLights, SkyLights);
|
||||
});
|
||||
|
||||
// Write the biome data
|
||||
for (size_t i = 0; i != BiomeDataSize; i++)
|
||||
{
|
||||
m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeData[i]) & 0xff);
|
||||
m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeMap[i]));
|
||||
}
|
||||
|
||||
// Identify 1.9.4's tile entity list as empty
|
||||
@@ -431,16 +436,22 @@ inline void cChunkDataSerializer::Serialize393(const int a_ChunkX, const int a_C
|
||||
|
||||
|
||||
|
||||
inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_ChunkZ, const cChunkData & a_Data, const unsigned char * a_BiomeData)
|
||||
inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_ChunkZ, const ChunkBlockData & a_BlockData, const ChunkLightData & a_LightData, const unsigned char * a_BiomeMap)
|
||||
{
|
||||
// This function returns the fully compressed packet (including packet size), not the raw packet!
|
||||
// Below variables tagged static because of https://developercommunity.visualstudio.com/content/problem/367326
|
||||
|
||||
static constexpr UInt8 BitsPerEntry = 14;
|
||||
static constexpr size_t ChunkSectionDataArraySize = (ChunkBlockData::SectionBlockCount * BitsPerEntry) / 8 / 8;
|
||||
|
||||
const auto Bitmask = GetSectionBitmask(a_BlockData, a_LightData);
|
||||
|
||||
// Create the packet:
|
||||
m_Packet.WriteVarInt32(0x21); // Packet id (Chunk Data packet)
|
||||
m_Packet.WriteBEInt32(a_ChunkX);
|
||||
m_Packet.WriteBEInt32(a_ChunkZ);
|
||||
m_Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
|
||||
m_Packet.WriteVarInt32(a_Data.GetSectionBitmask());
|
||||
m_Packet.WriteVarInt32(Bitmask.first);
|
||||
|
||||
{
|
||||
cFastNBTWriter Writer;
|
||||
@@ -451,9 +462,6 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
|
||||
m_Packet.Write(Writer.GetResult().data(), Writer.GetResult().size());
|
||||
}
|
||||
|
||||
// Write the chunk size in bytes:
|
||||
const UInt8 BitsPerEntry = 14;
|
||||
const size_t ChunkSectionDataArraySize = (cChunkData::SectionBlockCount * BitsPerEntry) / 8 / 8;
|
||||
const size_t ChunkSectionSize = (
|
||||
2 + // Block count, BEInt16, 2 bytes
|
||||
1 + // Bits per entry, BEUInt8, 1 byte
|
||||
@@ -463,25 +471,26 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
|
||||
|
||||
const size_t BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
|
||||
const size_t ChunkSize = (
|
||||
ChunkSectionSize * a_Data.NumPresentSections() +
|
||||
ChunkSectionSize * Bitmask.second +
|
||||
BiomeDataSize * 4 // Biome data now BE ints
|
||||
);
|
||||
|
||||
// Write the chunk size in bytes:
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSize));
|
||||
|
||||
// Write each chunk section...
|
||||
ForEachSection(a_Data, [&](const cChunkData::sChunkSection & a_Section)
|
||||
{
|
||||
m_Packet.WriteBEInt16(-1);
|
||||
m_Packet.WriteBEUInt8(BitsPerEntry);
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
|
||||
WriteSectionDataSeamless<&Palette477>(a_Section, BitsPerEntry);
|
||||
}
|
||||
);
|
||||
ChunkDef::ForEachSection(a_BlockData, a_LightData, [this](auto, const auto Blocks, const auto Metas, auto, auto)
|
||||
{
|
||||
m_Packet.WriteBEInt16(-1);
|
||||
m_Packet.WriteBEUInt8(BitsPerEntry);
|
||||
m_Packet.WriteVarInt32(static_cast<UInt32>(ChunkSectionDataArraySize));
|
||||
WriteBlockSectionSeamless<&Palette477>(Blocks, Metas, BitsPerEntry);
|
||||
});
|
||||
|
||||
// Write the biome data
|
||||
for (size_t i = 0; i != BiomeDataSize; i++)
|
||||
{
|
||||
m_Packet.WriteBEUInt32(static_cast<UInt32>(a_BiomeData[i]) & 0xff);
|
||||
m_Packet.WriteBEUInt32(a_BiomeMap[i]);
|
||||
}
|
||||
|
||||
// Identify 1.9.4's tile entity list as empty
|
||||
@@ -493,7 +502,7 @@ inline void cChunkDataSerializer::Serialize477(const int a_ChunkX, const int a_C
|
||||
|
||||
|
||||
template <auto Palette>
|
||||
inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sChunkSection & a_Section, const UInt8 a_BitsPerEntry)
|
||||
inline void cChunkDataSerializer::WriteBlockSectionSeamless(const ChunkBlockData::BlockArray * a_Blocks, const ChunkBlockData::MetaArray * a_Metas, const UInt8 a_BitsPerEntry)
|
||||
{
|
||||
// https://wiki.vg/Chunk_Format#Data_structure
|
||||
|
||||
@@ -503,10 +512,13 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
|
||||
UInt64 Buffer = 0; // A buffer to compose multiple smaller bitsizes into one 64-bit number
|
||||
unsigned char BitIndex = 0; // The bit-position in Buffer that represents where to write next
|
||||
|
||||
for (size_t Index = 0; Index != cChunkData::SectionBlockCount; Index++)
|
||||
const bool BlocksExist = a_Blocks != nullptr;
|
||||
const bool MetasExist = a_Metas != nullptr;
|
||||
|
||||
for (size_t Index = 0; Index != ChunkBlockData::SectionBlockCount; Index++)
|
||||
{
|
||||
const BLOCKTYPE BlockType = a_Section.m_BlockTypes[Index];
|
||||
const NIBBLETYPE BlockMeta = (a_Section.m_BlockMetas[Index / 2] >> ((Index % 2) * 4)) & 0x0f;
|
||||
const BLOCKTYPE BlockType = BlocksExist ? (*a_Blocks)[Index] : 0;
|
||||
const NIBBLETYPE BlockMeta = MetasExist ? cChunkDef::ExpandNibble(a_Metas->data(), Index) : 0;
|
||||
const auto Value = Palette(BlockType, BlockMeta);
|
||||
|
||||
// Write as much as possible of Value, starting from BitIndex, into Buffer:
|
||||
@@ -530,7 +542,7 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
|
||||
}
|
||||
}
|
||||
|
||||
static_assert((cChunkData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
|
||||
static_assert((ChunkBlockData::SectionBlockCount % 64) == 0, "Section must fit wholly into a 64-bit long array");
|
||||
ASSERT(BitIndex == 0);
|
||||
ASSERT(Buffer == 0);
|
||||
}
|
||||
@@ -539,6 +551,36 @@ inline void cChunkDataSerializer::WriteSectionDataSeamless(const cChunkData::sCh
|
||||
|
||||
|
||||
|
||||
inline void cChunkDataSerializer::WriteLightSectionGrouped(const ChunkLightData::LightArray * const a_BlockLights, const ChunkLightData::LightArray * const a_SkyLights)
|
||||
{
|
||||
// Write lighting:
|
||||
if (a_BlockLights == nullptr)
|
||||
{
|
||||
m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultBlockLightValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Packet.WriteBuf(a_BlockLights->data(), a_BlockLights->size());
|
||||
}
|
||||
|
||||
// Skylight is only sent in the overworld; the nether and end do not use it:
|
||||
if (m_Dimension == dimOverworld)
|
||||
{
|
||||
if (a_SkyLights == nullptr)
|
||||
{
|
||||
m_Packet.WriteBuf(ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Packet.WriteBuf(a_SkyLights->data(), a_SkyLights->size());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
inline void cChunkDataSerializer::CompressPacketInto(ChunkDataCache & a_Cache)
|
||||
{
|
||||
m_Compressor.ReadFrom(m_Packet);
|
||||
|
||||
Reference in New Issue
Block a user