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Prepare ChunkData for BlockState storage (#5105)

* Rename ChunkData Creatable test

* Add missing Y-check in RedstoneWireHandler

* Remove ChunkDef.h dependency in Scoreboard

* Prepare ChunkData for BlockState storage

+ Split chunk block, meta, block & sky light storage
+ Load the height map from disk
- Reduce duplicated code in ChunkData
- Remove saving MCSBiomes, there aren't any
- Remove the allocation pool, ref #4315, #3864

* fixed build

* fixed test

* fixed the debug compile

Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com>
This commit is contained in:
Tiger Wang
2021-03-05 13:03:55 +00:00
committed by GitHub
parent 5fa45182e8
commit 868cd94ee9
39 changed files with 1106 additions and 2203 deletions

View File

@@ -13,37 +13,37 @@
namespace
{
/** Returns true if all a_Array's elements between [0] and [a_NumElements - 1] are equal to a_Value. */
template <typename T>
bool IsAllValue(const T * a_Array, size_t a_NumElements, T a_Value)
struct SectionIndices
{
for (size_t i = 0; i < a_NumElements; i++)
{
if (a_Array[i] != a_Value)
{
return false;
}
}
return true;
}
struct sSectionIndices
{
int Section = 0; // Index into m_Sections
int Index = 0; // Index into a single sChunkSection
size_t Section = 0; // Index into m_Sections
size_t Index = 0; // Index into a single sChunkSection
};
sSectionIndices IndicesFromRelPos(Vector3i a_RelPos)
inline SectionIndices IndicesFromRelPos(const Vector3i a_RelPos)
{
ASSERT(cChunkDef::IsValidRelPos(a_RelPos));
sSectionIndices Ret;
Ret.Section = a_RelPos.y / cChunkData::SectionHeight;
Ret.Index = cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkData::SectionHeight, a_RelPos.z);
return Ret;
return
{
static_cast<size_t>(a_RelPos.y / cChunkDef::SectionHeight),
static_cast<size_t>(cChunkDef::MakeIndexNoCheck(a_RelPos.x, a_RelPos.y % cChunkDef::SectionHeight, a_RelPos.z))
};
}
bool IsCompressed(const size_t ElementCount)
{
return ElementCount != ChunkBlockData::SectionBlockCount;
}
template <size_t ElementCount, typename ValueType>
ValueType UnpackDefaultValue(const ValueType DefaultValue)
{
if (IsCompressed(ElementCount))
{
return DefaultValue & 0xF;
}
return DefaultValue;
}
} // namespace (anonymous)
@@ -51,54 +51,16 @@ namespace
cChunkData::cChunkData(cAllocationPool<cChunkData::sChunkSection> & a_Pool):
m_Sections(),
m_Pool(a_Pool)
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::Assign(const ChunkDataStore<ElementType, ElementCount, DefaultValue> & a_Other)
{
}
cChunkData::cChunkData(cChunkData && a_Other):
m_Pool(a_Other.m_Pool)
{
for (size_t i = 0; i < NumSections; i++)
for (size_t Y = 0; Y != cChunkDef::NumSections; Y++)
{
m_Sections[i] = a_Other.m_Sections[i];
a_Other.m_Sections[i] = nullptr;
}
}
Store[Y].reset();
cChunkData::~cChunkData()
{
Clear();
}
void cChunkData::Assign(const cChunkData & a_Other)
{
// If assigning to self, no-op
if (&a_Other == this)
{
return;
}
Clear();
for (size_t i = 0; i < NumSections; ++i)
{
if (a_Other.m_Sections[i] != nullptr)
if (const auto & Other = a_Other.Store[Y]; Other != nullptr)
{
m_Sections[i] = Allocate();
*m_Sections[i] = *a_Other.m_Sections[i];
Store[Y] = std::make_unique<Type>(*Other);
}
}
}
@@ -107,47 +69,65 @@ void cChunkData::Assign(const cChunkData & a_Other)
void cChunkData::Assign(cChunkData && a_Other)
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
ElementType ChunkDataStore<ElementType, ElementCount, DefaultValue>::Get(const Vector3i a_Position) const
{
if (&a_Other == this)
const auto Indices = IndicesFromRelPos(a_Position);
const auto & Section = Store[Indices.Section];
if (Section != nullptr)
{
return;
if (IsCompressed(ElementCount))
{
return cChunkDef::ExpandNibble(Section->data(), Indices.Index);
}
else
{
return (*Section)[Indices.Index];
}
}
if (m_Pool != a_Other.m_Pool)
{
// Cannot transfer the memory, do a copy instead
const cChunkData & CopyOther = a_Other;
Assign(CopyOther);
return;
}
Clear();
for (size_t i = 0; i < NumSections; i++)
{
m_Sections[i] = a_Other.m_Sections[i];
a_Other.m_Sections[i] = nullptr;
}
return UnpackDefaultValue<ElementCount>(DefaultValue);
}
BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
typename ChunkDataStore<ElementType, ElementCount, DefaultValue>::Type * ChunkDataStore<ElementType, ElementCount, DefaultValue>::GetSection(const size_t a_Y) const
{
if (!cChunkDef::IsValidRelPos(a_RelPos))
return Store[a_Y].get();
}
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::Set(const Vector3i a_Position, const ElementType a_Value)
{
const auto Indices = IndicesFromRelPos(a_Position);
auto & Section = Store[Indices.Section];
if (Section == nullptr)
{
return E_BLOCK_AIR; // Coordinates are outside outside the world, so this must be an air block
if (a_Value == UnpackDefaultValue<ElementCount>(DefaultValue))
{
return;
}
Section = cpp20::make_unique_for_overwrite<Type>();
std::fill(Section->begin(), Section->end(), DefaultValue);
}
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
if (IsCompressed(ElementCount))
{
return m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index];
cChunkDef::PackNibble(Section->data(), Indices.Index, a_Value);
}
else
{
return 0;
(*Section)[Indices.Index] = a_Value;
}
}
@@ -155,576 +135,100 @@ BLOCKTYPE cChunkData::GetBlock(Vector3i a_RelPos) const
void cChunkData::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_Block)
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::SetSection(const ElementType (& a_Source)[ElementCount], const size_t a_Y)
{
if (!cChunkDef::IsValidRelPos(a_RelPos))
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return;
}
auto & Section = Store[a_Y];
const auto SourceEnd = std::end(a_Source);
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] == nullptr)
if (Section != nullptr)
{
if (a_Block == 0x00)
{
return;
}
m_Sections[Idxs.Section] = Allocate();
if (m_Sections[Idxs.Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return;
}
ZeroSection(m_Sections[Idxs.Section]);
std::copy(a_Source, SourceEnd, Section->begin());
}
else if (std::any_of(a_Source, SourceEnd, [](const auto Value) { return Value != DefaultValue; }))
{
Section = cpp20::make_unique_for_overwrite<Type>();
std::copy(a_Source, SourceEnd, Section->begin());
}
m_Sections[Idxs.Section]->m_BlockTypes[Idxs.Index] = a_Block;
}
NIBBLETYPE cChunkData::GetMeta(Vector3i a_RelPos) const
template<class ElementType, size_t ElementCount, ElementType DefaultValue>
void ChunkDataStore<ElementType, ElementCount, DefaultValue>::SetAll(const ElementType (& a_Source)[cChunkDef::NumSections * ElementCount])
{
if (cChunkDef::IsValidRelPos(a_RelPos))
for (size_t Y = 0; Y != cChunkDef::NumSections; Y++)
{
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
return (m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{
return 0;
}
SetSection(*reinterpret_cast<const ElementType (*)[ElementCount]>(a_Source + Y * ElementCount), Y);
}
// Coordinates are outside outside the world, so it must be an air block with a blank meta
return 0;
}
bool cChunkData::SetMeta(Vector3i a_RelPos, NIBBLETYPE a_Nibble)
void ChunkBlockData::Assign(const ChunkBlockData & a_Other)
{
if (!cChunkDef::IsValidRelPos(a_RelPos))
{
ASSERT(!"cChunkData::SetMeta(): index out of range!");
return false;
}
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] == nullptr)
{
if ((a_Nibble & 0xf) == 0x00)
{
return false;
}
m_Sections[Idxs.Section] = Allocate();
if (m_Sections[Idxs.Section] == nullptr)
{
ASSERT(!"Failed to allocate a new section in Chunkbuffer");
return false;
}
ZeroSection(m_Sections[Idxs.Section]);
}
NIBBLETYPE oldval = m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4) & 0xf;
m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] = static_cast<NIBBLETYPE>(
(m_Sections[Idxs.Section]->m_BlockMetas[Idxs.Index / 2] & (0xf0 >> ((Idxs.Index & 1) * 4))) | // The untouched nibble
((a_Nibble & 0x0f) << ((Idxs.Index & 1) * 4)) // The nibble being set
);
return oldval != a_Nibble;
m_Blocks.Assign(a_Other.m_Blocks);
m_Metas.Assign(a_Other.m_Metas);
}
NIBBLETYPE cChunkData::GetBlockLight(Vector3i a_RelPos) const
void ChunkBlockData::SetAll(const cChunkDef::BlockTypes & a_BlockSource, const cChunkDef::BlockNibbles & a_MetaSource)
{
if (cChunkDef::IsValidRelPos(a_RelPos))
{
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
return (m_Sections[Idxs.Section]->m_BlockLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{
return 0;
}
}
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
return 0;
m_Blocks.SetAll(a_BlockSource);
m_Metas.SetAll(a_MetaSource);
}
NIBBLETYPE cChunkData::GetSkyLight(Vector3i a_RelPos) const
void ChunkBlockData::SetSection(const SectionType & a_BlockSource, const SectionMetaType & a_MetaSource, const size_t a_Y)
{
if (cChunkDef::IsValidRelPos(a_RelPos))
{
auto Idxs = IndicesFromRelPos(a_RelPos);
if (m_Sections[Idxs.Section] != nullptr)
{
return (m_Sections[Idxs.Section]->m_BlockSkyLight[Idxs.Index / 2] >> ((Idxs.Index & 1) * 4)) & 0x0f;
}
else
{
return 0xF;
}
}
ASSERT(!"cChunkData::GetMeta(): coords out of chunk range!");
return 0;
m_Blocks.SetSection(a_BlockSource, a_Y);
m_Metas.SetSection(a_MetaSource, a_Y);
}
const cChunkData::sChunkSection * cChunkData::GetSection(size_t a_SectionNum) const
void ChunkLightData::Assign(const ChunkLightData & a_Other)
{
if (a_SectionNum < NumSections)
{
return m_Sections[a_SectionNum];
}
ASSERT(!"cChunkData::GetSection: section index out of range");
return nullptr;
m_BlockLights.Assign(a_Other.m_BlockLights);
m_SkyLights.Assign(a_Other.m_SkyLights);
}
UInt16 cChunkData::GetSectionBitmask() const
void ChunkLightData::SetAll(const cChunkDef::BlockNibbles & a_BlockLightSource, const cChunkDef::BlockNibbles & a_SkyLightSource)
{
static_assert(NumSections <= 16U, "cChunkData::GetSectionBitmask needs a bigger data type");
UInt16 Res = 0U;
for (size_t i = 0U; i < NumSections; ++i)
{
Res |= ((m_Sections[i] != nullptr) << i);
}
return Res;
m_BlockLights.SetAll(a_BlockLightSource);
m_SkyLights.SetAll(a_SkyLightSource);
}
void cChunkData::Clear()
void ChunkLightData::SetSection(const SectionType & a_BlockLightSource, const SectionType & a_SkyLightSource, const size_t a_Y)
{
for (size_t i = 0; i < NumSections; ++i)
{
if (m_Sections[i] != nullptr)
{
Free(m_Sections[i]);
m_Sections[i] = nullptr;
}
}
m_BlockLights.SetSection(a_BlockLightSource, a_Y);
m_SkyLights.SetSection(a_SkyLightSource, a_Y);
}
void cChunkData::CopyBlockTypes(BLOCKTYPE * a_Dest, size_t a_Idx, size_t a_Length) const
{
size_t ToSkip = a_Idx;
for (size_t i = 0; i < NumSections; i++)
{
size_t StartPos = 0;
if (ToSkip > 0)
{
StartPos = std::min(ToSkip, +SectionBlockCount);
ToSkip -= StartPos;
}
if (StartPos < SectionBlockCount)
{
size_t ToCopy = std::min(+SectionBlockCount - StartPos, a_Length);
a_Length -= ToCopy;
if (m_Sections[i] != nullptr)
{
BLOCKTYPE * blockbuffer = m_Sections[i]->m_BlockTypes;
memcpy(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], blockbuffer + StartPos, sizeof(BLOCKTYPE) * ToCopy);
}
else
{
memset(&a_Dest[(i * SectionBlockCount) + StartPos - a_Idx], 0, sizeof(BLOCKTYPE) * ToCopy);
}
}
}
}
void cChunkData::CopyMetas(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockMetas, sizeof(m_Sections[i]->m_BlockMetas));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockMetas));
}
}
}
void cChunkData::CopyBlockLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockLight, sizeof(m_Sections[i]->m_BlockLight));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0, sizeof(m_Sections[i]->m_BlockLight));
}
}
}
void cChunkData::CopySkyLight(NIBBLETYPE * a_Dest) const
{
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != nullptr)
{
memcpy(&a_Dest[i * SectionBlockCount / 2], &m_Sections[i]->m_BlockSkyLight, sizeof(m_Sections[i]->m_BlockSkyLight));
}
else
{
memset(&a_Dest[i * SectionBlockCount / 2], 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
}
}
}
void cChunkData::FillBlockTypes(BLOCKTYPE a_Value)
{
// If needed, allocate any missing sections
if (a_Value != 0x00)
{
for (auto & Section : m_Sections)
{
if (Section == nullptr)
{
Section = Allocate();
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
}
}
}
for (auto Section : m_Sections)
{
if (Section != nullptr)
{
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), a_Value);
}
}
}
void cChunkData::FillMetas(NIBBLETYPE a_Value)
{
// If needed, allocate any missing sections
if (a_Value != 0x00)
{
for (auto & Section : m_Sections)
{
if (Section == nullptr)
{
Section = Allocate();
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
}
}
}
NIBBLETYPE NewMeta = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
for (auto Section : m_Sections)
{
if (Section != nullptr)
{
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), NewMeta);
}
}
}
void cChunkData::FillBlockLight(NIBBLETYPE a_Value)
{
// If needed, allocate any missing sections
if (a_Value != 0x00)
{
for (auto & Section : m_Sections)
{
if (Section == nullptr)
{
Section = Allocate();
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), 0xff);
}
}
}
NIBBLETYPE NewLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
for (auto Section : m_Sections)
{
if (Section != nullptr)
{
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), NewLight);
}
}
}
void cChunkData::FillSkyLight(NIBBLETYPE a_Value)
{
// If needed, allocate any missing sections
if (a_Value != 0x0f)
{
for (auto & Section : m_Sections)
{
if (Section == nullptr)
{
Section = Allocate();
std::fill(std::begin(Section->m_BlockTypes), std::end(Section->m_BlockTypes), 0x00);
std::fill(std::begin(Section->m_BlockMetas), std::end(Section->m_BlockMetas), 0x00);
std::fill(std::begin(Section->m_BlockLight), std::end(Section->m_BlockLight), 0x00);
}
}
}
NIBBLETYPE NewSkyLight = static_cast<NIBBLETYPE>((a_Value << 4) | a_Value);
for (auto Section : m_Sections)
{
if (Section != nullptr)
{
std::fill(std::begin(Section->m_BlockSkyLight), std::end(Section->m_BlockSkyLight), NewSkyLight);
}
}
}
void cChunkData::SetBlockTypes(const BLOCKTYPE * a_Src)
{
ASSERT(a_Src != nullptr);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount, SectionBlockCount, static_cast<BLOCKTYPE>(0)))
{
// No need for the section, the data is all-air
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockTypes, &a_Src[i * SectionBlockCount], sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetMetas(const NIBBLETYPE * a_Src)
{
ASSERT(a_Src != nullptr);
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0)))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockMetas, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetBlockLight(const NIBBLETYPE * a_Src)
{
if (a_Src == nullptr)
{
return;
}
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0)))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockSkyLight, 0xff, sizeof(m_Sections[i]->m_BlockSkyLight));
} // for i - m_Sections[]
}
void cChunkData::SetSkyLight(const NIBBLETYPE * a_Src)
{
if (a_Src == nullptr)
{
return;
}
for (size_t i = 0; i < NumSections; i++)
{
// If the section is already allocated, copy the data into it:
if (m_Sections[i] != nullptr)
{
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
continue;
}
// The section doesn't exist, find out if it is needed:
if (IsAllValue(a_Src + i * SectionBlockCount / 2, SectionBlockCount / 2, static_cast<NIBBLETYPE>(0xff)))
{
// No need for the section, the data is all zeroes
continue;
}
// Allocate the section and copy the data into it:
m_Sections[i] = Allocate();
memcpy(m_Sections[i]->m_BlockSkyLight, &a_Src[i * SectionBlockCount / 2], sizeof(m_Sections[i]->m_BlockSkyLight));
memset(m_Sections[i]->m_BlockTypes, 0x00, sizeof(m_Sections[i]->m_BlockTypes));
memset(m_Sections[i]->m_BlockMetas, 0x00, sizeof(m_Sections[i]->m_BlockMetas));
memset(m_Sections[i]->m_BlockLight, 0x00, sizeof(m_Sections[i]->m_BlockLight));
} // for i - m_Sections[]
}
UInt32 cChunkData::NumPresentSections() const
{
UInt32 Ret = 0U;
for (size_t i = 0; i < NumSections; i++)
{
if (m_Sections[i] != nullptr)
{
++Ret;
}
}
return Ret;
}
cChunkData::sChunkSection * cChunkData::Allocate(void)
{
return m_Pool.Allocate();
}
void cChunkData::Free(cChunkData::sChunkSection * a_Section)
{
m_Pool.Free(a_Section);
}
void cChunkData::ZeroSection(cChunkData::sChunkSection * a_Section) const
{
memset(a_Section->m_BlockTypes, 0x00, sizeof(a_Section->m_BlockTypes));
memset(a_Section->m_BlockMetas, 0x00, sizeof(a_Section->m_BlockMetas));
memset(a_Section->m_BlockLight, 0x00, sizeof(a_Section->m_BlockLight));
memset(a_Section->m_BlockSkyLight, 0xff, sizeof(a_Section->m_BlockSkyLight));
}
template struct ChunkDataStore<BLOCKTYPE, ChunkBlockData::SectionBlockCount, ChunkBlockData::DefaultValue>;
template struct ChunkDataStore<NIBBLETYPE, ChunkBlockData::SectionMetaCount, ChunkLightData::DefaultBlockLightValue>;
template struct ChunkDataStore<NIBBLETYPE, ChunkLightData::SectionLightCount, ChunkLightData::DefaultSkyLightValue>;