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Add Lua plugin path to package.path and .cpath.

Fixes #693.
This commit is contained in:
madmaxoft
2014-02-17 23:12:46 +01:00
parent 72d312ac9b
commit 865ae82114
3 changed files with 37 additions and 0 deletions

View File

@@ -82,6 +82,14 @@ bool cPluginLua::Initialize(void)
lua_pushstring(m_LuaState, GetName().c_str());
lua_setglobal(m_LuaState, LUA_PLUGIN_NAME_VAR_NAME);
// Add the plugin's folder to the package.path and package.cpath variables (#693):
m_LuaState.AddPackagePath("path", FILE_IO_PREFIX + GetLocalFolder() + "/?.lua");
#ifdef _WIN32
m_LuaState.AddPackagePath("cpath", GetLocalFolder() + "\\?.dll");
#else
m_LuaState.AddPackagePath("cpath", FILE_IO_PREFIX + GetLocalFolder() + "/?.so");
#endif
tolua_pushusertype(m_LuaState, this, "cPluginLua");
lua_setglobal(m_LuaState, "g_Plugin");
}