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Improved maps

This commit is contained in:
Tiger Wang
2015-06-30 15:50:15 +01:00
parent 9d4d25cdbf
commit 8656e149c8
104 changed files with 946 additions and 938 deletions

View File

@@ -5,108 +5,11 @@
#include "Map.h"
#include "ClientHandle.h"
#include "World.h"
#include "Chunk.h"
#include "Entities/Player.h"
#include "FastRandom.h"
cMapDecorator::cMapDecorator(cMap * a_Map, eType a_Type, int a_X, int a_Z, int a_Rot)
: m_Map(a_Map)
, m_Type(a_Type)
, m_PixelX(a_X)
, m_PixelZ(a_Z)
, m_Rot(a_Rot)
, m_Player(nullptr)
{
}
cMapDecorator::cMapDecorator(cMap * a_Map, cPlayer * a_Player)
: m_Map(a_Map)
, m_Type(E_TYPE_PLAYER)
, m_Player(a_Player)
{
Update();
}
void cMapDecorator::Update(void)
{
if (m_Player != nullptr)
{
ASSERT(m_Map != nullptr);
unsigned int PixelWidth = m_Map->GetPixelWidth();
int InsideWidth = (m_Map->GetWidth() / 2) - 1;
int InsideHeight = (m_Map->GetHeight() / 2) - 1;
int PixelX = (int) (m_Player->GetPosX() - m_Map->GetCenterX()) / PixelWidth;
int PixelZ = (int) (m_Player->GetPosZ() - m_Map->GetCenterZ()) / PixelWidth;
// Center of pixel
m_PixelX = (2 * PixelX) + 1;
m_PixelZ = (2 * PixelZ) + 1;
if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
{
double Yaw = m_Player->GetYaw();
if (m_Map->GetDimension() == dimNether)
{
cFastRandom Random;
// TODO 2014-02-19 xdot: Refine
m_Rot = Random.NextInt(16);
}
else
{
m_Rot = (int) (Yaw * 16) / 360;
}
m_Type = E_TYPE_PLAYER;
}
else
{
if ((abs(PixelX) > 320.0) || (abs(PixelZ) > 320.0))
{
// TODO 2014-02-18 xdot: Remove decorator
}
m_Rot = 0;
m_Type = E_TYPE_PLAYER_OUTSIDE;
// Move to border
if (PixelX <= -InsideWidth)
{
m_PixelX = (2 * -InsideWidth) + 1;
}
if (PixelZ <= -InsideHeight)
{
m_PixelZ = (2 * -InsideHeight) + 1;
}
if (PixelX > InsideWidth)
{
m_PixelX = (2 * InsideWidth) + 1;
}
if (PixelZ > InsideHeight)
{
m_PixelZ = (2 * InsideHeight) + 1;
}
}
}
}
#include "Blocks/BlockHandler.h"
@@ -148,6 +51,20 @@ cMap::cMap(unsigned int a_ID, int a_CenterX, int a_CenterZ, cWorld * a_World, un
void cMap::Tick()
{
for (const auto & Client : m_ClientsInCurrentTick)
{
Client->SendMapData(*this, 0, 0);
}
m_ClientsInCurrentTick.clear();
m_Decorators.clear();
}
void cMap::UpdateRadius(int a_PixelX, int a_PixelZ, unsigned int a_Radius)
{
int PixelRadius = a_Radius / GetPixelWidth();
@@ -219,13 +136,11 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
virtual bool Item(cChunk * a_Chunk) override
{
if (a_Chunk == nullptr)
if (!a_Chunk->IsValid())
{
return false;
}
unsigned int CallbackPixelWidth = m_Map->GetPixelWidth();
if (m_Map->GetDimension() == dimNether)
{
// TODO 2014-02-22 xdot: Nether maps
@@ -233,84 +148,33 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
return false;
}
typedef std::map<ColorID, unsigned int> ColorCountMap;
ColorCountMap ColorCounts;
static const std::array<unsigned char, 4> BrightnessID = { { 3, 0, 1, 2 } }; // Darkest to lightest
BLOCKTYPE TargetBlock;
NIBBLETYPE TargetMeta;
// Count surface blocks
for (unsigned int X = m_RelX; X < m_RelX + CallbackPixelWidth; ++X)
auto Height = a_Chunk->GetHeight(m_RelX, m_RelZ);
auto ChunkHeight = cChunkDef::Height;
a_Chunk->GetBlockTypeMeta(m_RelX, Height, m_RelZ, TargetBlock, TargetMeta);
auto ColourID = BlockHandler(TargetBlock)->GetMapBaseColourID(TargetMeta);
if (IsBlockWater(TargetBlock))
{
for (unsigned int Z = m_RelZ; Z < m_RelZ + CallbackPixelWidth; ++Z)
ChunkHeight /= 4;
while (((--Height) != -1) && IsBlockWater(a_Chunk->GetBlock(m_RelX, Height, m_RelZ)))
{
// unsigned int WaterDepth = 0;
BLOCKTYPE TargetBlock = E_BLOCK_AIR;
NIBBLETYPE TargetMeta = 0;
int Height = a_Chunk->GetHeight(X, Z);
while (Height > 0)
{
a_Chunk->GetBlockTypeMeta(X, Height, Z, TargetBlock, TargetMeta);
// TODO 2014-02-22 xdot: Check if block color is transparent
if (TargetBlock == E_BLOCK_AIR)
{
--Height;
continue;
}
// TODO 2014-02-22 xdot: Check if block is liquid
/*
else if (false)
{
--Height;
++WaterDepth;
continue;
}
*/
break;
}
// TODO 2014-02-22 xdot: Query block color
ColorID Color = E_BASE_COLOR_BROWN;
// Debug - Temporary
switch (TargetBlock)
{
case E_BLOCK_GRASS:
{
Color = E_BASE_COLOR_LIGHT_GREEN; break;
}
case E_BLOCK_STATIONARY_WATER:
case E_BLOCK_WATER:
{
Color = E_BASE_COLOR_BLUE; break;
}
}
++ColorCounts[Color];
continue;
}
}
else if (ColourID == 0)
{
while (((--Height) != -1) && ((ColourID = BlockHandler(a_Chunk->GetBlock(m_RelX, Height, m_RelZ))->GetMapBaseColourID(a_Chunk->GetMeta(m_RelX, Height, m_RelZ))) == 0))
{
continue;
}
}
// Find dominant color
ColorID PixelColor = E_BASE_COLOR_TRANSPARENT;
unsigned int MaxCount = 0;
for (ColorCountMap::iterator it = ColorCounts.begin(); it != ColorCounts.end(); ++it)
{
if (it->second > MaxCount)
{
PixelColor = it->first;
MaxCount = it->second;
}
}
// TODO 2014-02-22 xdot: Adjust brightness
unsigned int dColor = 1;
m_PixelData = PixelColor + dColor;
// Multiply base color ID by 4 and add brightness ID
m_PixelData = ColourID * 4 + BrightnessID[Clamp<size_t>(static_cast<size_t>(Height / (ChunkHeight / BrightnessID.size())), 0, BrightnessID.size() - 1)];
return false;
}
@@ -332,162 +196,11 @@ bool cMap::UpdatePixel(unsigned int a_X, unsigned int a_Z)
void cMap::UpdateDecorators(void)
{
for (cMapDecoratorList::iterator it = m_Decorators.begin(); it != m_Decorators.end(); ++it)
{
it->Update();
}
}
void cMap::AddPlayer(cPlayer * a_Player, Int64 a_WorldAge)
{
cClientHandle * Handle = a_Player->GetClientHandle();
if (Handle == nullptr)
{
return;
}
cMapClient MapClient;
MapClient.m_LastUpdate = a_WorldAge;
MapClient.m_SendInfo = true;
MapClient.m_Handle = Handle;
MapClient.m_DataUpdate = 0;
MapClient.m_NextDecoratorUpdate = 0;
m_Clients.push_back(MapClient);
cMapDecorator PlayerDecorator(this, a_Player);
m_Decorators.push_back(PlayerDecorator);
}
void cMap::RemoveInactiveClients(Int64 a_WorldAge)
{
for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end();)
{
if (it->m_LastUpdate < a_WorldAge)
{
// Remove associated decorators
for (cMapDecoratorList::iterator it2 = m_Decorators.begin(); it2 != m_Decorators.end();)
{
if (it2->GetPlayer()->GetClientHandle() == it->m_Handle)
{
// Erase decorator
cMapDecoratorList::iterator temp = it2;
++it2;
m_Decorators.erase(temp);
}
else
{
++it2;
}
}
// Erase client
cMapClientList::iterator temp = it;
++it;
m_Clients.erase(temp);
}
else
{
++it;
}
}
}
void cMap::StreamNext(cMapClient & a_Client)
{
cClientHandle * Handle = a_Client.m_Handle;
if (a_Client.m_SendInfo)
{
Handle->SendMapInfo(m_ID, m_Scale);
a_Client.m_SendInfo = false;
return;
}
++a_Client.m_NextDecoratorUpdate;
if (a_Client.m_NextDecoratorUpdate >= 4)
{
// TODO 2014-02-19 xdot
// This is dangerous as the player object may have been destroyed before the decorator is erased from the list
UpdateDecorators();
Handle->SendMapDecorators(m_ID, m_Decorators, m_Scale);
a_Client.m_NextDecoratorUpdate = 0;
}
else
{
++a_Client.m_DataUpdate;
unsigned int Y = (a_Client.m_DataUpdate * 11) % m_Width;
const Byte * Colors = &m_Data[Y * m_Height];
Handle->SendMapColumn(m_ID, Y, 0, Colors, m_Height, m_Scale);
}
}
void cMap::UpdateClient(cPlayer * a_Player)
{
ASSERT(a_Player != nullptr);
cClientHandle * Handle = a_Player->GetClientHandle();
if (Handle == nullptr)
{
return;
}
Int64 WorldAge = a_Player->GetWorld()->GetWorldAge();
RemoveInactiveClients(WorldAge - 5);
// Linear search for client state
for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
{
if (it->m_Handle == Handle)
{
it->m_LastUpdate = WorldAge;
StreamNext(*it);
return;
}
}
// New player, construct a new client state
AddPlayer(a_Player, WorldAge);
}
void cMap::EraseData(void)
{
m_Data.assign(m_Width * m_Height, 0);
m_Decorators.emplace_back(CreateDecorator(a_Player));
m_ClientsInCurrentTick.push_back(a_Player->GetClientHandle());
}
@@ -532,30 +245,11 @@ void cMap::SetPosition(int a_CenterX, int a_CenterZ)
void cMap::SetScale(unsigned int a_Scale)
{
if (m_Scale == a_Scale)
{
return;
}
m_Scale = a_Scale;
for (cMapClientList::iterator it = m_Clients.begin(); it != m_Clients.end(); ++it)
{
it->m_SendInfo = true;
}
}
bool cMap::SetPixel(unsigned int a_X, unsigned int a_Z, cMap::ColorID a_Data)
{
if ((a_X < m_Width) && (a_Z < m_Height))
{
m_Data[a_Z + (a_X * m_Height)] = a_Data;
m_Data[a_Z * m_Width + a_X] = a_Data;
return true;
}
@@ -573,7 +267,7 @@ cMap::ColorID cMap::GetPixel(unsigned int a_X, unsigned int a_Z)
{
if ((a_X < m_Width) && (a_Z < m_Height))
{
return m_Data[a_Z + (a_X * m_Height)];
return m_Data[a_Z * m_Width + a_X];
}
else
{
@@ -585,24 +279,6 @@ cMap::ColorID cMap::GetPixel(unsigned int a_X, unsigned int a_Z)
void cMap::SendTo(cClientHandle & a_Client)
{
a_Client.SendMapInfo(m_ID, m_Scale);
for (unsigned int i = 0; i < m_Width; ++i)
{
const Byte * Colors = &m_Data[i * m_Height];
a_Client.SendMapColumn(m_ID, i, 0, Colors, m_Height, m_Scale);
}
a_Client.SendMapDecorators(m_ID, m_Decorators, m_Scale);
}
unsigned int cMap::GetNumPixels(void) const
{
return m_Width * m_Height;
@@ -612,9 +288,66 @@ unsigned int cMap::GetNumPixels(void) const
size_t cMap::GetNumDecorators(void) const
const cMapDecorator cMap::CreateDecorator(const cEntity * a_TrackedEntity)
{
return m_Decorators.size();
int InsideWidth = (GetWidth() / 2) - 1;
int InsideHeight = (GetHeight() / 2) - 1;
// Center of pixel
int PixelX = (int)(a_TrackedEntity->GetPosX() - GetCenterX()) / GetPixelWidth();
int PixelZ = (int)(a_TrackedEntity->GetPosZ() - GetCenterZ()) / GetPixelWidth();
cMapDecorator::eType Type;
int Rot;
if ((PixelX > -InsideWidth) && (PixelX <= InsideWidth) && (PixelZ > -InsideHeight) && (PixelZ <= InsideHeight))
{
double Yaw = a_TrackedEntity->GetYaw();
if (GetDimension() == dimNether)
{
cFastRandom Random;
// TODO 2014-02-19 xdot: Refine
Rot = Random.NextInt(16);
}
else
{
Rot = CeilC(((Yaw - 11.25) * 16) / 360);
}
Type = cMapDecorator::eType::E_TYPE_PLAYER;
}
else
{
if ((PixelX > 320.0) || (PixelZ > 320.0))
{
;
}
Rot = 0;
Type = cMapDecorator::eType::E_TYPE_PLAYER_OUTSIDE;
// Move to border
if (PixelX <= -InsideWidth)
{
PixelX = -InsideWidth;
}
if (PixelZ <= -InsideHeight)
{
PixelZ = -InsideHeight;
}
if (PixelX > InsideWidth)
{
PixelX = InsideWidth;
}
if (PixelZ > InsideHeight)
{
PixelZ = InsideHeight;
}
}
return {Type, (unsigned)(2 * PixelX + 1), (unsigned)(2 * PixelZ + 1), Rot};
}