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cSocket API fix (possible invalid pointer)

cMCLogger slight change (CS ptr -> member)

git-svn-id: http://mc-server.googlecode.com/svn/trunk@222 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-02 07:47:19 +00:00
parent 48d30d6ab4
commit 865216b15a
6 changed files with 104 additions and 46 deletions

View File

@@ -920,6 +920,10 @@ const cPlayer::GroupList & cPlayer::GetGroups()
return m_pState->Groups;
}
cPlayer::StringList cPlayer::GetResolvedPermissions()
{
StringList Permissions;
@@ -933,17 +937,31 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
return Permissions;
}
const char* cPlayer::GetLoadedWorldName()
{
return m_pState->LoadedWorldName.c_str();
}
void cPlayer::UseEquippedItem()
{
if(GetGameMode() != 1) //No damage in creative
{
if (GetInventory().GetEquippedItem().DamageItem())
{
LOG("Player %s Broke ID: %i", GetClientHandle()->GetUsername().c_str(), GetInventory().GetEquippedItem().m_ItemID);
GetInventory().RemoveItem( GetInventory().GetEquippedItem());
}
}
}
}