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Implemented vanilla-like shift click.

This fixes many visual bugs.
This commit is contained in:
Howaner
2014-12-13 18:49:11 +01:00
parent b6fd400276
commit 8591935a4b
17 changed files with 400 additions and 105 deletions

View File

@@ -25,11 +25,30 @@ public:
cDropSpenserWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cDropSpenserEntity * a_DropSpenser) :
cWindow(wtDropSpenser, (a_DropSpenser->GetBlockType() == E_BLOCK_DISPENSER) ? "Dispenser" : "Dropper")
{
m_ShouldDistributeToHotbarFirst = false;
m_SlotAreas.push_back(new cSlotAreaItemGrid(a_DropSpenser->GetContents(), *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// DropSpenser Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Inventory or Hotbar
AreasInOrder.push_back(m_SlotAreas[0]); /* DropSpenser */
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
};