@@ -55,6 +55,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
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, m_TicksSinceLastBurnDamage(0)
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, m_TicksSinceLastLavaDamage(0)
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, m_TicksSinceLastFireDamage(0)
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, m_TicksSinceLastVoidDamage(0)
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, m_TicksLeftBurning(0)
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, m_WaterSpeed(0, 0, 0)
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, m_Width(a_Width)
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@@ -505,6 +506,11 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
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{
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TickBurning(a_Chunk);
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}
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if ((a_Chunk.IsValid()) && (GetPosY() < -46))
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{
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TickInVoid(a_Chunk);
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}
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else { m_TicksSinceLastVoidDamage = 0; }
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}
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@@ -524,8 +530,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk)
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if ((BlockY >= cChunkDef::Height) || (BlockY < 0))
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{
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// Outside of the world
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// TODO: Current speed should still be added to the entity position
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// Otherwise TNT explosions in the void will still effect the bottommost layers of the world
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cChunk * NextChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
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// See if we can commit our changes. If not, we will discard them.
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if (NextChunk != NULL)
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{
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SetSpeed(NextSpeed);
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NextPos += (NextSpeed * a_Dt);
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SetPosition(NextPos);
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}
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return;
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}
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@@ -829,6 +842,23 @@ void cEntity::TickBurning(cChunk & a_Chunk)
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void cEntity::TickInVoid(cChunk & a_Chunk)
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{
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if (m_TicksSinceLastVoidDamage == 20)
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{
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TakeDamage(dtInVoid, NULL, 2, 0);
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m_TicksSinceLastVoidDamage = 0;
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}
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else
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{
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m_TicksSinceLastVoidDamage++;
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}
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}
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/// Called when the entity starts burning
|
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void cEntity::OnStartedBurning(void)
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{
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||||
|
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Reference in New Issue
Block a user