More reordering fixes.
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@@ -1,14 +1,19 @@
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#include "Globals.h"
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#include "Floater.h"
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#include "Player.h"
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#include "../ClientHandle.h"
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cFloater::cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID) :
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cEntity(etFloater, a_X, a_Y, a_Z, 0.98, 0.98),
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m_PickupCountDown(0),
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m_PlayerID(a_PlayerID),
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m_CanPickupItem(false),
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m_PickupCountDown(0)
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m_CanPickupItem(false)
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{
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SetSpeed(a_Speed);
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}
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@@ -55,4 +60,8 @@ void cFloater::Tick(float a_Dt, cChunk & a_Chunk)
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}
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}
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BroadcastMovementUpdate();
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}
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}
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