Bug fixes
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@@ -608,8 +608,21 @@ cSlotAreaTemporary(a_NumSlots, a_ParentWindow)
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void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
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{
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// Toss the item in the enchanting slot
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TossItems(a_Player, 0, 1);
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// Player not found - that is acceptable
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}
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void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem & a_ClickedItem)
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{
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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// Check if Slot is in the Enchantment Table
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if (a_SlotNum == 0)
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{
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@@ -621,20 +634,7 @@ void cSlotAreaEnchanting::Clicked(cPlayer & a_Player, int a_SlotNum, eClickActio
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{
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ClickedResult(a_Player);
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}
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return;
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}
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super::Clicked(a_Player, a_SlotNum, a_ClickAction, a_ClickedItem);
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}
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void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
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{
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// Toss the item in the enchanting slot
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TossItems(a_Player, 0, 0);
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// Player not found - that is acceptable
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}
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@@ -643,13 +643,15 @@ void cSlotAreaEnchanting::OnPlayerRemoved(cPlayer & a_Player)
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void cSlotAreaEnchanting::ClickedResult(cPlayer & a_Player)
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{
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if (a_Player.GetDraggingItem().IsEmpty())
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cItem Item = *GetSlot(0, a_Player);
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if (Item.IsEmpty())
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{
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m_ParentWindow.SetProperty(0, 0, a_Player);
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m_ParentWindow.SetProperty(1, 0, a_Player);
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m_ParentWindow.SetProperty(2, 0, a_Player);
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}
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else if (cItem::IsEnchantable(a_Player.GetDraggingItem().m_ItemType))
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else if (cItem::IsEnchantable(Item.m_ItemType))
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{
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int PosX = 0;
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int PosY = 0;
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