convert old style casts to fix warnings
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@@ -67,8 +67,8 @@ void cFurnaceEntity::UsedBy(cPlayer * a_Player)
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if (a_Player->GetWindow() != Window)
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{
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a_Player->OpenWindow(Window);
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BroadcastProgress(PROGRESSBAR_FUEL, (short)m_LastProgressFuel);
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)m_LastProgressCook);
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BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(m_LastProgressFuel));
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BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(m_LastProgressCook));
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}
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}
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}
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@@ -112,16 +112,16 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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FinishOne();
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}
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}
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m_TimeBurned++;
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if (m_TimeBurned >= m_FuelBurnTime)
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{
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// The current fuel has been exhausted, use another one, if possible
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BurnNewFuel();
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}
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UpdateProgressBars();
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return true;
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}
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@@ -166,7 +166,7 @@ void cFurnaceEntity::FinishOne()
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m_Contents.ChangeSlotCount(fsOutput, m_CurrentRecipe->Out->m_ItemCount);
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}
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m_Contents.ChangeSlotCount(fsInput, -m_CurrentRecipe->In->m_ItemCount);
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UpdateIsCooking();
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}
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@@ -186,7 +186,7 @@ void cFurnaceEntity::BurnNewFuel(void)
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SetIsCooking(false);
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return;
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}
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// Is the input and output ready for cooking?
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if (!CanCookInputToOutput())
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{
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@@ -214,13 +214,13 @@ void cFurnaceEntity::BurnNewFuel(void)
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void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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{
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super::OnSlotChanged(a_ItemGrid, a_SlotNum);
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if (m_World == NULL)
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{
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// The furnace isn't initialized yet, do no processing
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return;
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}
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ASSERT(a_ItemGrid == &m_Contents);
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switch (a_SlotNum)
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{
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@@ -229,13 +229,13 @@ void cFurnaceEntity::OnSlotChanged(cItemGrid * a_ItemGrid, int a_SlotNum)
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UpdateInput();
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break;
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}
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case fsFuel:
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{
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UpdateFuel();
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break;
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}
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case fsOutput:
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{
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UpdateOutput();
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@@ -258,7 +258,7 @@ void cFurnaceEntity::UpdateInput(void)
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m_TimeCooked = 0;
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}
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m_LastInput = m_Contents.GetSlot(fsInput);
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cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe();
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m_CurrentRecipe = FR->GetRecipeFrom(m_Contents.GetSlot(fsInput));
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if (!CanCookInputToOutput())
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@@ -271,7 +271,7 @@ void cFurnaceEntity::UpdateInput(void)
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{
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m_NeedCookTime = m_CurrentRecipe->CookTime;
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SetIsCooking(true);
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// Start burning new fuel if there's no flame now:
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if (GetFuelBurnTimeLeft() <= 0)
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{
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@@ -292,7 +292,7 @@ void cFurnaceEntity::UpdateFuel(void)
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// The current fuel is still burning, don't modify anything:
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return;
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}
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// The current fuel is spent, try to burn some more:
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BurnNewFuel();
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}
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@@ -312,7 +312,7 @@ void cFurnaceEntity::UpdateOutput(void)
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SetIsCooking(false);
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return;
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}
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// No need to burn new fuel, the Tick() function will take care of that
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// Can cook, start cooking if not already underway:
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@@ -339,7 +339,7 @@ void cFurnaceEntity::UpdateIsCooking(void)
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m_NeedCookTime = 0;
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return;
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}
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SetIsCooking(true);
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}
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@@ -355,7 +355,7 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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// This input cannot be cooked
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return false;
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}
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const cItem & Slot = m_Contents.GetSlot(fsOutput);
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if (Slot.IsEmpty())
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{
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@@ -368,13 +368,13 @@ bool cFurnaceEntity::CanCookInputToOutput(void) const
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// The output slot is blocked with something that cannot be stacked with the recipe's output
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return false;
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}
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if (Slot.IsFullStack())
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{
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// Cannot add any more items to the output slot
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return false;
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}
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return true;
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}
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@@ -387,18 +387,18 @@ void cFurnaceEntity::UpdateProgressBars(void)
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{
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// In order to preserve bandwidth, an update is sent only every 10th tick
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// That's why the comparisons use the division by eight
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int CurFuel = (m_FuelBurnTime > 0) ? (200 - 200 * m_TimeBurned / m_FuelBurnTime) : 0;
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if ((CurFuel / 8) != (m_LastProgressFuel / 8))
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{
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BroadcastProgress(PROGRESSBAR_FUEL, (short)CurFuel);
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BroadcastProgress(PROGRESSBAR_FUEL, static_cast<short>(CurFuel));
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m_LastProgressFuel = CurFuel;
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}
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int CurCook = (m_NeedCookTime > 0) ? (200 * m_TimeCooked / m_NeedCookTime) : 0;
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if ((CurCook / 8) != (m_LastProgressCook / 8))
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{
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BroadcastProgress(PROGRESSBAR_SMELTING, (short)CurCook);
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BroadcastProgress(PROGRESSBAR_SMELTING, static_cast<short>(CurCook));
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m_LastProgressCook = CurCook;
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}
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}
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@@ -415,11 +415,7 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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}
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m_IsCooking = a_IsCooking;
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// Light or extinguish the furnace:
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, m_IsCooking ? E_BLOCK_LIT_FURNACE : E_BLOCK_FURNACE, m_BlockMeta);
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}
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