Slight refactoring of BlockHandlers - dropping unneeded virtual functions
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -350,14 +350,14 @@ void cFluidSimulator::Simulate( float a_Dt )
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if( bIsFed )
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{
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char DownID = m_World->GetBlock( pos.x, pos.y-1, pos.z );
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bool bWashedAwayItem = CanWashAway( DownID );
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if( (IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
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char DownID = m_World->GetBlock(pos.x, pos.y - 1, pos.z);
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bool bWashedAwayItem = CanWashAway(DownID);
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if ((IsPassableForFluid(DownID) || bWashedAwayItem) && !IsStationaryBlock(DownID) ) // free for fluid
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{
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if( bWashedAwayItem )
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if (bWashedAwayItem)
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{
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cBlockHandler * Handler = BlockHandler(DownID);
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if(Handler->DropOnUnsuitable())
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(m_World, pos.x, pos.y - 1, pos.z);
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}
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@@ -393,13 +393,13 @@ void cFluidSimulator::Simulate( float a_Dt )
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if (bWashedAwayItem)
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{
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cBlockHandler * Handler = BlockHandler(DownID);
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if(Handler->DropOnUnsuitable())
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if (Handler->DoesDropOnUnsuitable())
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{
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Handler->DropBlock(m_World, p.x, p.y, p.z);
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}
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}
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if( p.y == pos.y )
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if (p.y == pos.y)
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{
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m_World->FastSetBlock(p.x, p.y, p.z, m_FluidBlock, Meta + m_FlowReduction);
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}
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