Slight refactoring of BlockHandlers - dropping unneeded virtual functions
( http://forum.mc-server.org/showthread.php?tid=434&pid=4734#pid4734 ) git-svn-id: http://mc-server.googlecode.com/svn/trunk@917 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -656,7 +656,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
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BLOCKTYPE ClickedBlock = World->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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cBlockHandler *Handler = cBlockHandler::GetBlockHandler(ClickedBlock);
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if(Handler->IgnoreBuildCollision())
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if (Handler->DoesIgnoreBuildCollision())
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{
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Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
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// World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0);
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@@ -665,7 +665,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
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{
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AddDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace);
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// Check for Blocks not allowing placement on top
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if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->AllowBlockOnTop())
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if ((a_BlockFace == BLOCK_FACE_TOP) && !Handler->DoesAllowBlockOnTop())
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{
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// Resend the old block
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// Some times the client still places the block O.o
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@@ -676,7 +676,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c
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BLOCKTYPE PlaceBlock = m_Player->GetWorld()->GetBlock(a_BlockX, a_BlockY, a_BlockZ);
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if (!BlockHandler(PlaceBlock)->IgnoreBuildCollision())
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if (!BlockHandler(PlaceBlock)->DoesIgnoreBuildCollision())
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{
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// Tried to place a block *into* another?
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return; // Happens when you place a block aiming at side of block like torch or stem
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